Walking Dead and Zombie: Difference between revisions

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{{NecropolisCreaturesNew}}{{CreatureNew
{{NecropolisCreaturesNew}}
| name          = Walking Dead
{{Creature/Walking Dead}}
| faction        = Necropolis
{{Creature/Zombie}}
| attack        = 5
| defense        = 5
| shots          =
| damage        = 2–3
| health        = 15
| speed          = 3
| move          = Ground
| size          = 1
| growth        = 8
| aivalue        = 98
| fightvalue    = 140
| goldcost      = 100
| resource      =
| rescost        =
| abilities      = {{gl|Undead}}.
}}{{CreatureNew
| name          = Zombie
| faction        = Necropolis
| attack        = 5
| defense        = 5
| shots          =
| damage        = 2–3
| health        = {{gt|20}}
| speed          = {{gt|4}}
| move          = Ground
| size          = 1
| growth        = 8
| aivalue        = 128
| fightvalue    = 160
| goldcost      = 125
| resource      =
| rescost        =
| abilities      = {{gl|Undead}}. {{gl|Disease}}.
}}


'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].
'''Walking Dead and Zombies''' are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].
Line 52: Line 18:


== Special Ability: Disease ==
== Special Ability: Disease ==
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of 3 [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] or [[Dispel]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]]{{-ws}} and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.
 
== Appearance ==
Walking Dead appear at the beginning of the [[Farming Towns]] and [[March of the Undead]] scenarios from the [[Playing with Fire]] campaign in {{ab}}, and the [[Poison Fit for a King]] and [[Kreegan Alliance]] scenarios from the [[Spectre of Power]] campaign in {{sod}}.


{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1|550px}}{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|550px}}{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPa-smk-H3x2 SPa|550px}}{{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc|550px}}
== Sounds ==
{{CreatureSounds|Walking Dead}}
{{CreatureSounds|Zombie}}
{{SoundClickInfo}}


== Official Renders ==
== Gallery ==
<gallery mode="packed-hover">
<gallery mode="packed-hover">
Walking Dead render.gif
Walking Dead render.gif
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 UAa-smk-H3x2 UAa.webm|thumbtime=0:16| Walking Dead<br>([[Harvest]]{{-ws}} prologue)
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 UAk-smk-H3x2 UAk.webm|thumbtime=0:04| [[Skeleton]]s, Walking Dead and [[Wight]]s guard a fort<br>([[Union]]{{-ws}} prologue)
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPa-smk-H3x2 SPa.webm| [[Sandro]] with Walking Dead and [[Skeleton]]s<br>([[Poison Fit for a King]]{{-ws}} prologue)
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 SPc-smk-H3x2 SPc.webm| Walking Dead and [[Sandro]]<br>([[Kreegan Alliance]]{{-ws}} prologue)
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1.webm| Walking Dead<br>([[Farming Towns]]{{-wa}} prologue)
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2.webm| Walking Dead<br>([[March of the Undead]]{{-wa}} prologue)
</gallery>
</gallery>



Latest revision as of 04:46, 20 December 2025

Necropolis Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove CreaturesPalace CreaturesNeutral Creatures
Factory CreaturesGrotto Creatures
Bulwark CreaturesForge Creatures
Palace CreaturesNeutral CreaturesNeutral Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost

100

Zombie
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost

125

Walking Dead and Zombies are the level 2 creatures of Necropolis. They are recruited from the Graveyard, and can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.

"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Special Ability: Disease[edit | hide]

Zombie attack has a 20% chance of causing the living target to become ill, thus having their attack and defense values reduced by two for a period of 3 rounds. The effect occurs before the target stack has a chance to retaliate. Disease can only be removed with Cure or Dispel spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by Power of the Dragon Father Shadow of Death and Cape of Silence Horn of the Abyss artifacts, or Cursed Ground magical terrain. Orb of Inhibition and Anti-Magic Garrisons are not hindering this ability, though.

Sounds[edit | hide]

Walking DeadWalking Dead Atk Shoot Cast Def Move Hurt Death (cut)
Media:Heroes3 - Walking Dead - AttackSound.webm style="display: none;" style="display: none;" Media:Heroes3 - Walking Dead - DefendSound.webm Media:Heroes3 - Walking Dead - MoveSound.webm Media:Heroes3 - Walking Dead - HurtSound.webm Media:Heroes3 - Walking Dead - DeathSound.webm style="display: none;" style="display: none;"
ZombieZombie Atk Shoot Cast Def Move Hurt Death (cut)
Media:Heroes3 - Zombie - AttackSound.webm style="display: none;" style="display: none;" Media:Heroes3 - Zombie - DefendSound.webm Media:Heroes3 - Zombie - MoveSound.webm Media:Heroes3 - Zombie - HurtSound.webm Media:Heroes3 - Zombie - DeathSound.webm style="display: none;" style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

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Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available.


See Also:[edit | hide]