Summon Fire Elemental: Difference between revisions

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{{spelltable|Fire Magic|25|Remainder of the battle|5th|}}
{{Fire spells}}{{Spell|0|0|0|0|16|0|12|0|0|12|0|0
 
| school      = Fire Magic
Summons [[Fire Elemental]]s. Only one type of [[Elemental]]s may be summoned each combat.
| level      = 5th
{{skills|Effect|Summons ([[Spell Power]] *2) elementals|Cost reduced by 5|Summons ([[Spell Power]] *3) elementals|Summons ([[Spell Power]] *4) elementals}}
| cost        = 25/20
 
| duration    = combat
| b_effect    = A troop containing (power x 2) fire elementals appears on the side of the casting player.
| a_effect    = Same as basic effect, except that (power x 3 (2.5{{-wh}})) fire elementals are summoned.
| e_effect    = Same as basic effect, except that (power x 4 (3{{-wh}})) fire elementals are summoned.
}}
{{CreatureNew
| name          = Fire Elemental
| faction        = Conflux
| attack        = 10
| defense        = 8
| shots          =
| damage        = 4–6
| health        = 35
| speed          = 6
| move          = Ground
| size          = 1
| growth        = 5
| aivalue        = 345
| fightvalue    = 345
| goldcost      = 350
| resource      =
| rescost        =
| abilities      = {{gl|Elemental}}. {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Ice Bolt}} and {{gl|Frost Ring}}. 200% Base Damage to {{gl|Water Elemental and Ice Elemental|Water Elementals and Ice Elementals}}.
}}
It summons [[Fire and energy elemental|fire elementals]]. Only one type of [[elemental]]s may be summoned each combat (restriction removed in {{hota}}{{-wh}}).
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
 
__NOTOC__
{{Creature
| Town      = Conflux
| lvl        = 4
| Growth    =
| Name      = Fire elemental
| Image      = Fireelemental
| Attack    = 10
| Defense    = 8
| Damage    = 4–6
| Health    = 35
| Speed      = 6
| Movement  = Ground
| Shots      = -
| Cost      = 350
| Special    = Counts as [[elemental]] + [[fire magic]] immunity + vulnerable to [[ice bolt]] and [[frost ring]]
| U_name    = Energy elemental
| U_image    = Energyelemental
| U_attack  = 12
| U_defense  = 8
| U_damage  = 4–6
| U_health  = 35
| U_speed    = 8
| U_movement = Flying
| U_shots    = -
| U_cost    = 400
| Onlyone    =
| U_special  = Counts as [[elemental]] + [[fire magic]] immunity + vulnerable to [[ice bolt]] and [[frost ring]] + casts [[protection from fire]]
}}

Latest revision as of 14:45, 9 January 2025

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Summon Fire Elemental
School:  Fire Magic
Level:  5th
Cost:  25/20
Duration:  combat
 Basic effect
A troop containing (power x 2) fire elementals appears on the side of the casting player.
 Advanced effect
Same as basic effect, except that (power x 3 (2.5 Horn of the Abyss)) fire elementals are summoned.
 Expert effect
Same as basic effect, except that (power x 4 (3 Horn of the Abyss)) fire elementals are summoned.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   16
Necropolis   0
Dungeon   12
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   0
* Without Library
Fire Elemental
10
8
4–6
35
6
Move
Ground
Size
1
Growth
5
345
345
Cost Per Troop

350

It summons fire elementals. Only one type of elementals may be summoned each combat (restriction removed in Horn of the Abyss Horn of the Abyss).

See also:[edit | hide]