Intelligence: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = | | B_effect = increases a hero's normal maximum spell points by {{swh|20%|25%}}. | ||
| A_effect = | | A_effect = increases a hero's normal maximum spell points by {{swh|35%|50%}}. | ||
| E_effect = | | E_effect = increases a hero's normal maximum spell points by {{swh|50%|100%}}. | ||
}} | }} | ||
'''Heroes with Intelligence as a starting skill:''' | '''Heroes with Intelligence as a starting skill:''' | ||
Line 27: | Line 25: | ||
'''Increased max mana per level with Intelligence specialty:''' | '''Increased max mana per level with Intelligence specialty:''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Basic || 1 | | Basic || 1.25% || 1.00%{{-wh}} | ||
|- | |- | ||
| Advanced || 2 | | Advanced || 2.50% || 1.75%{{-wh}} | ||
|- | |- | ||
| Expert || 5 | | Expert || 5.00% || 2.50%{{-wh}} | ||
|} | |} | ||
Latest revision as of 23:39, 17 December 2024
Heroes with Intelligence as a starting skill:
- Caitlin the Cleric
- Iona the Alchemist
- Daremyth the Wizard
- Nagash the Necromancer
- Sephinroth the Warlock
- Eovacius the Navigator
- Wrathmont the Artificer
- Frederick the Artificer
Heroes with Intelligence as a specialty and a starting skill:
Heroes with Intelligence specialty receive 5% bonus per level to their Intelligence skill.
Increased max mana per level with Intelligence specialty:
Basic | 1.25% | 1.00% |
Advanced | 2.50% | 1.75% |
Expert | 5.00% | 2.50% |
Horn of the Abyss[edit | hide | hide all]
In Horn of the Abyss , the skill percentages are decreased to 20%, 35%, and 50%.
Chance to get[edit | hide]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 1 (lowest) |
Castle | Cleric | 6 |
Rampart | Ranger | 2 |
Rampart | Druid | 7 |
Tower | Alchemist | 4 |
Tower | Wizard | 10 (highest) |
Inferno | Demoniac | 2 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 6 |
Dungeon | Overlord | 1 (lowest) |
Dungeon | Warlock | 8 |
Stronghold | Barbarian | 1 (lowest) |
Stronghold | Battle Mage | 5 |
Fortress | Beastmaster | 1 (lowest) |
Fortress | Witch | 7 |
Conflux | Planeswalker | 1 (lowest) |
Conflux | Elementalist | 8 |
Cove | Captain | 3 |
Cove | Navigator | 8 |
Factory | Mercenary | 2 |
Factory | Artificer | 7 |
User commentary
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For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. Horn of the Abyss debuffs this skill and buffs Mysticism, possibly so as to balance them between each other. Don't forget to reload mana prior to major missions. Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, resurrecting a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build Mana Vortex in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible. |