Unused content: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Legate (talk | contribs)
No edit summary
Legate (talk | contribs)
mNo edit summary
 
(27 intermediate revisions by 10 users not shown)
Line 1: Line 1:
<span style="float:right">__TOC__</span>
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
=={{roe}}==
=={{roe}}==
Line 4: Line 5:
===Adventure Map Objects===
===Adventure Map Objects===
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Image: Market of Time.webp| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Image: Windmill (unused).gif| Alternative [[Windmill]]
Image: Windmill (unused).webp| Alternative [[Windmill]]
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: Gnoll Hut2-dwelling.webp| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: School of Magic (unused).gif| Alternative [[School of Magic]]
Image: School of Magic (unused).webp| Alternative [[School of Magic]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite ADCFRA0.webp| Alternative [[Campfire]]
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (current is identical to sand hole) <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:AVLHOLU0.webp| Alternative underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
</gallery>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics


You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
Line 18: Line 19:
=== Unused creatures ===
=== Unused creatures ===
<gallery mode=traditional>
<gallery mode=traditional>
File:Banshee render.jpg|[[Banshee]]
File:Banshee render.jpg|[[Will-o-the-Wisp]]
File:Lobstrosity concept art.jpg|[[Lobstrosity]]
File:Lobstrosity concept art.jpg|[[Lobstrosity]]
</gallery>
</gallery>


==== Animations ====
==== Animations and Sounds ====
<gallery mode=traditional>
 
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
{| class="wikitable"
File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
! Creature
File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
! Animation
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
! Sound
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
! Notes
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
 
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
|-
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
| {{Cn|Zealot}}
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
| {{watchable|Zealot Cast Up crop.webp}}
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
|
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
| Spell casting animation
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
 
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
|-
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
| {{Cn|Centaur}}
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
| {{watchable|Centaur Shoot Straight crop.webp}}
</gallery>
| {{watchable|Heroes3 - Centaur - ShootSound.webm|audio=yes}}
| Shooting animation and sound (HoMM2 leftover)
 
|-
| {{Cn|Centaur Captain}}
| {{watchable|Centaur Captain Shoot Straight crop.webp}}
|
| Shooting animation and sound (HoMM2 leftover)
 
|-
| {{Cn|War Unicorn}}
| {{watchable|War Unicorn Cast Up crop.webp}}
| {{watchable|Heroes3 - War Unicorn - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Gremlin}}
|
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}
| Shooting sound
 
|-
| {{Cn|Efreeti}}
| {{watchable|Efreeti Cast Straight crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Efreet Sultan}}
| {{watchable|Efreet Sultan Cast Straight crop.webp}}
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Vampire Lord}}
| {{watchable|Vampire Lord Cast Up crop.webp}}
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Dread Knight}}
| {{watchable|Dread Knight Cast Up crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Harpy Hag}}
| {{watchable|Harpy Hag Cast Straight crop.webp}}
| {{watchable|Heroes3 - Harpy Hag - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Beholder}}
| {{watchable|Beholder Unused Death crop.webp}}
|
| Alternative death animation and sound<br>* Added in {{hota}} as a result of death from a spell
 
|-
| {{Cn|Evil Eye}}
| {{watchable|Evil Eye Unused Death crop.webp}}
|
| Alternative death animation and sound<br>* Added in {{hota}} as a result of death from a spell
 
|-
| {{Cn|Minotaur King}}
| {{watchable|Minotaur King Cast Up crop.webp}}
| {{watchable|Heroes3 - Minotaur King - CastSound.webm|audio=yes}}
| Spell casting animation and sound
 
|-
| {{Cn|Manticore}}
|
| {{watchable|Heroes3 - Manticore - CastSound.webm|audio=yes}}
| Spell casting sound
 
|-
| {{Cn|Scorpicore}}
|
| {{watchable|Heroes3 - Scorpicore - CastSound.webm|audio=yes}}
| Spell casting sound
 
|-
| {{Cn|Cyclops King}}
| {{watchable|Cyclops King Cast Up crop.webp}}
|
| Spell casting animation
 
|-
| {{Cn|Dragon Fly}}
|
| {{watchable|Heroes3 - Dragon Fly - CastSound.webm|audio=yes}}
| Spell casting sound
 
|-
| {{Cn|Gold Golem}}
| {{watchable|Gold Golem Unused Death crop.webp}}
|
| Alternative death animation<br>* Added in {{hota}} as a result of death from a spell
 
|}


==== Sounds ====
==== Sounds ====
*Spellcasting sounds for:
**[[War Unicorn]]s
**[[Efreet Sultan]]s
**[[Harpy Hag]]s
**[[Minotaur King]]s
**[[Manticore]]s
**[[Scorpicore]]s
**[[Serpent Fly and Dragon Fly|Dragon Flies]]
*Unused sound of [[Magog|Magog's]] Fireball
*Unused sound of [[Magog|Magog's]] Fireball
*[[Devils|Devils']] moving sound
*[[Devils|Devils']] moving sound
Line 61: Line 153:
<gallery mode=traditional>
<gallery mode=traditional>
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]
</gallery>
</gallery>
===Morale and Luck values===
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).


===Miscellaneous===
===Miscellaneous===
* Negative [[luck]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
<gallery mode="traditional">
<gallery mode="traditional">
Fear.png | Fear spell |link=Fear (spell)
Fear.png | Fear spell |link=Fear (spell)
Line 76: Line 171:
=={{ab}}==
=={{ab}}==
*Sounds for [[Rogue]]
*Sounds for [[Rogue]]
*Shooting sound for [[Faerie Dragon]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
*Shooting sound for [[Faerie Dragon]] <sup>*''(added in {{hota}})''</sup>
 
=== Building names ===
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:
* Flower of Life - [[Pixies]]
* Enchanted Flower - [[Sprite|Sprites]]
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]
* Temple of Ice - [[Ice Elemental|Ice Elementals]]
* Temple of Magma - [[Magma Elemental|Magma Elementals]]
* Temple of Magic - [[Magic Elemental|Magic Elementals]]
* Funeral Pyre - [[Phoenixes]]


=={{sod}}==
=={{sod}}==
*Combination artifacts:
*Combination artifacts:
**Diplomat's Suit <sup>*''(realized in {{hota}}{{-wh}} as [[Diplomat's Cloak]])''</sup>
**Diplomat's Suit <sup>*''(added in {{hota}} as [[Diplomat's Cloak]])''</sup>
**Mire of Neutrality <sup>*''(realized in {{hota}}{{-wh}} as [[Pendant of Reflection]])''</sup>
**Mire of Neutrality
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
**[[Ironfist of the Ogre]] <sup>*''(added in {{hota}})''</sup>
 
<gallery mode="traditional">
File:Combat Favourable-Winds.png| [[Favorable Winds]] battlefield
</gallery>


=={{hota}}==
=={{hota}}==
Line 88: Line 197:
Bofcship.png | [[Airship]] building for [[Factory]]
Bofcship.png | [[Airship]] building for [[Factory]]
</gallery>
</gallery>
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of [http://heroescommunity.com/viewthread.php3?TID=39830&PID=1579750#focus this interview].
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.


[[category: Game Content]]
[[category: Game Content]]
[[category: Cut Content]]
[[category: Cut Content]]

Latest revision as of 19:21, 22 December 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia[edit | hide | hide all]

Adventure Map Objects[edit | hide]

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures[edit | hide]

Animations and Sounds[edit | hide]

Creature Animation Sound Notes
ZealotZealot Zealot Media:Zealot Cast Up crop.webp Spell casting animation
CentaurCentaur Centaur Media:Centaur Shoot Straight crop.webp Media:Heroes3 - Centaur - ShootSound.webm Shooting animation and sound (HoMM2 leftover)
Centaur CaptainCentaur Captain Centaur Captain Media:Centaur Captain Shoot Straight crop.webp Shooting animation and sound (HoMM2 leftover)
War UnicornWar Unicorn War Unicorn Media:War Unicorn Cast Up crop.webp Media:Heroes3 - War Unicorn - CastSound.webm Spell casting animation and sound
GremlinGremlin Gremlin Media:Heroes3 - Gremlin - ShootSound.webm Shooting sound
EfreetiEfreeti Efreeti Media:Efreeti Cast Straight crop.webp Spell casting animation
Efreet SultanEfreet Sultan Efreet Sultan Media:Efreet Sultan Cast Straight crop.webp Media:Heroes3 - Efreet Sultan - CastSound.webm Spell casting animation and sound
Vampire LordVampire Lord Vampire Lord Media:Vampire Lord Cast Up crop.webp Media:Heroes3 - Vampire Lord - CastSound.webm Spell casting animation and sound
Dread KnightDread Knight Dread Knight Media:Dread Knight Cast Up crop.webp Spell casting animation
Harpy HagHarpy Hag Harpy Hag Media:Harpy Hag Cast Straight crop.webp Media:Heroes3 - Harpy Hag - CastSound.webm Spell casting animation and sound
BeholderBeholder Beholder Media:Beholder Unused Death crop.webp Alternative death animation and sound
* Added in Horn of the Abyss as a result of death from a spell
Evil EyeEvil Eye Evil Eye Media:Evil Eye Unused Death crop.webp Alternative death animation and sound
* Added in Horn of the Abyss as a result of death from a spell
Minotaur KingMinotaur King Minotaur King Media:Minotaur King Cast Up crop.webp Media:Heroes3 - Minotaur King - CastSound.webm Spell casting animation and sound
ManticoreManticore Manticore Media:Heroes3 - Manticore - CastSound.webm Spell casting sound
ScorpicoreScorpicore Scorpicore Media:Heroes3 - Scorpicore - CastSound.webm Spell casting sound
Cyclops KingCyclops King Cyclops King Media:Cyclops King Cast Up crop.webp Spell casting animation
Dragon FlyDragon Fly Dragon Fly Media:Heroes3 - Dragon Fly - CastSound.webm Spell casting sound
Gold GolemGold Golem Gold Golem Media:Gold Golem Unused Death crop.webp Alternative death animation
* Added in Horn of the Abyss as a result of death from a spell

Sounds[edit | hide]

  • Unused sound of Magog's Fireball
  • Devils' moving sound
  • Alternative Liches' melee sound (HoMM2 leftover)
  • Leftover HoMM2 shooting turret sound

Alternative spell effects and sounds[edit | hide]

Morale and Luck values[edit | hide]

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous[edit | hide]

Armageddon's Blade[edit | hide]

Building names[edit | hide]

In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death[edit | hide]

Horn of the Abyss[edit | hide]

The original concept for the airship was to have it tied to the Factory. Ultimately, the decision was made to have airship yards only as map objects instead.