Luck (secondary skill): Difference between revisions

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{{About|is about the [[secondary skill]] called luck. For the luck as an combat modifier, see [[luck]].}}{{Secondary skills}}
{{About|This article refers to the secondary skill. For the effects of luck in combat, see [[luck]].}}
 
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | name    = Luck
  | name    = Luck
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Increases your chance to get [[luck]]y strikes, which can do as much as double [[damage]].
'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert.  
 
'''Heroes with Basic Luck as a starting skill:'''
* {{H2|Melodia|Druid}}
* {{H2|Ufretin|Ranger}}
* {{H2|Astra|Navigator}}{{-wh}}
* {{H2|Henrietta|Mercenary}}{{-wh}}
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4| 5| 3}}


'''Recommended for:''' Heroes who have a [[secondary skill]] slot left immediately before an end fight and do not already have maximum [[luck]].
{{user commentary|
Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in {{hota}}{{-wh}}, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for [[Necropolis]] (even though there's a very small chance to get it), as neither [[morale]] nor [[Bless]] spell can improve the attacks of the undead.


== Comments & debate ==
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]:
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. 
* Luck is unpredictable and therefore cannot be relied on when planning fights.


Having high [[luck]] is useful in combat, but for several reasons tournament players typically find Luck a [[secondary skill]] not worth choosing:
=== Things that ruin Luck ===
* [[Hourglass of the Evil Hour]]
* [[Pendant of Courage]]
}}{{end of user commentary}}


*Positive [[luck]] can often be obtained fairly easily through certain artifacts and adventure map locations, when needed. Because creatures cannot have more than +3 [[luck]], this makes Luck as a secondary skill partly or completely superfluous, and therefore not worth spending a skill slot on.
{{secondary skill 'see also'}}
*Creatures also cannot have less than 0 [[luck]]. Consequently, whereas learning [[Leadership]] helps make it possible to mix troops of different alignments without suffering the dire consequences of negative [[morale]], there is no similar benefit of learning Luck.   
*Even when the benefit of learning Luck is not reduced by other [[luck]] modifiers, the resulting bonus [[damage]] is not that high. Averaged over multiple attacks, Basic, advanced and expert Luck provide a maximum bonus [[damage]] of 4.2%, 8.3% and 12.5%. Although this bonus applies to both [[ranged unit]]s and [[melee| melee units]], [[Archery]] provides a maximum bonus of 10%, 25% and 50% to [[ranged unit]]s and Offense provides a maximum bonus of 10%, 20% and 30% to [[melee|melee units]]. That means that even in armies where ranged and melee units are equally mixed, both [[Offense]] and [[Archery]] increase [[damage]] more than Luck does. 
*Luck does not increase the bonus [[damage]] of [[Archery]] and [[Offense]]. These more popular [[secondary skill]]s may therefore be better combined with other skills than Luck.
*Unlike [[Archery]], [[Offense]] and [[Armorer]], Luck is unpredictable and can therefore not be relied on when planning fights against [[wandering creature]]s.


{{luck navigational box}}
[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Latest revision as of 17:14, 7 May 2024

This article refers to the secondary skill. For the effects of luck in combat, see luck.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Luck
Basic Luck: increases your hero's luck by 1.
Advanced Luck: increases your hero's luck by 2.
Expert Luck: increases your hero's luck by 3.

Luck is a secondary skill, that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.

Heroes with Basic Luck as a starting skill:

Chance to get[edit | hide | hide all]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   3
Castle  Cleric   5
Rampart  Ranger   6
Rampart  Druid   9 (highest)
Tower  Alchemist   2
Tower  Wizard   4
Inferno  Demoniac   2
Inferno  Heretic   2
Necropolis  Death Knight   1 (lowest)
Necropolis  Necromancer   1 (lowest)
Dungeon  Overlord   1 (lowest)
Dungeon  Warlock   2
Stronghold  Barbarian   3
Stronghold  Battle Mage   2
Fortress  Beastmaster   2
Fortress  Witch   4
Conflux  Planeswalker   2
Conflux  Elementalist   2
Cove Horn of the Abyss     Captain   7
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary   5
Factory Horn of the Abyss     Artificer   3


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in Horn of the Abyss Horn of the Abyss, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for Necropolis (even though there's a very small chance to get it), as neither morale nor Bless spell can improve the attacks of the undead.

Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:

  • Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
  • Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
  • Luck is unpredictable and therefore cannot be relied on when planning fights.

Things that ruin Luck


See also: