Magic Arrow: Difference between revisions
(link fixed) |
mNo edit summary |
||
(22 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89 | {{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89|89 | ||
| custom_text = , alongside | | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]] | ||
| school = all schools | | school = all schools | ||
| exception = all schools | | exception = all schools | ||
Line 6: | Line 6: | ||
| cost = 5/4 | | cost = 5/4 | ||
| duration = instant | | duration = instant | ||
| b_effect = | | b_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | ||
| a_effect = | | a_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''20''' + (power x 10)) damage to it. | ||
| e_effect = | | e_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''30''' + (power x 10)) damage to it. | ||
| appeareverywhere = | | appeareverywhere = | ||
}} | }} | ||
Magic | Magic Arrow is one of the game's [[direct damage spells]]. | ||
In [[spell book ]], | In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero. | ||
'''NOTE:''' The damage of {{Sn|Magic Arrow}} increases when the casting hero has any of the orbs (e.g. {{An|Orb of Silt}}). The effect of multiple orbs do not stack. | |||
'''Heroes starting with Magic Arrow:''' | '''Heroes starting with Magic Arrow:''' | ||
Line 23: | Line 25: | ||
* {{Hn|Isra|Death Knight}} | * {{Hn|Isra|Death Knight}} | ||
* {{Hn|Malcom|Druid}} | * {{Hn|Malcom|Druid}} | ||
* {{Hn|Mutare|Overlord}} {{withmaped}} | |||
* {{Hn|Mutare Drake|Overlord}} {{withmaped}} | |||
* {{Hn|Rissa|Alchemist}} | * {{Hn|Rissa|Alchemist}} | ||
* {{Hn|Rosic|Witch}} | * {{Hn|Rosic|Witch}} | ||
Line 29: | Line 33: | ||
* {{Hn|Torosar|Alchemist}} | * {{Hn|Torosar|Alchemist}} | ||
* {{Hn|Vey|Battle Mage}} | * {{Hn|Vey|Battle Mage}} | ||
* {{Hn|Bertram|Artificer}} {{-wh}} | |||
'''Heroes | '''Heroes specialising in Magic Arrow:''' | ||
* {{Hn|Ciele|Elementalist}} | * {{Hn|Ciele|Elementalist}} | ||
'''Creatures | '''Creatures immune to Magic Arrow:''' | ||
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}} | |||
'''Creatures capable of casting Magic Arrow:''' | |||
* {{Cn|Faerie Dragon}}s | |||
* {{Cn| | |||
{{user commentary| | |||
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 11:41, 2 November 2024
Magic Arrow | |||||||||||||||||||||||||
School: | all schools | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.
Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
NOTE: The damage of Magic Arrow increases when the casting hero has any of the orbs (e.g. Orb of Silt). The effect of multiple orbs do not stack.
Heroes starting with Magic Arrow:
- Charna the Death Knight
- Ciele the Elementalist
- Clavius the Death Knight
- Iona the Alchemist
- Isra the Death Knight
- Malcom the Druid
- Mutare the Overlord
- Mutare Drake the Overlord
- Rissa the Alchemist
- Rosic the Witch
- Tamika the Death Knight
- Thane the Alchemist
- Torosar the Alchemist
- Vey the Battle Mage
- Bertram the Artificer
Heroes specialising in Magic Arrow:
- Ciele the Elementalist
Creatures immune to Magic Arrow:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Magic Arrow:
User commentary
[Show user commentary]
[Hide user commentary]
|
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones. |