Magic Arrow: Difference between revisions

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{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89
{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89|89
  | custom_text = , alongside with the [[Visions]], are the only spells that belong to all [[School of magic (conceptual)|schools of magic]]
  | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]]
  | school      = all schools
  | school      = all schools
  | exception  = all schools
  | exception  = all schools
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  | cost        = 5/4
  | cost        = 5/4
  | duration    = instant
  | duration    = instant
  | b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.
  | b_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
  | a_effect    = Target, enemy troop receives (20 + (power x 10)) damage.  
  | a_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''20''' + (power x 10)) damage to it.  
  | e_effect    = Target, enemy troop receives (30 + (power x 10)) damage.  
  | e_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''30''' + (power x 10)) damage to it.  
  | appeareverywhere =
  | appeareverywhere =
}}
}}


Magic arrow is one of the game's [[direct damage spells]]
Magic Arrow is one of the game's [[direct damage spells]].


In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
 
'''NOTE:''' The damage of {{Sn|Magic Arrow}} increases when the casting hero has any of the orbs (e.g. {{An|Orb of Silt}}). The effect of multiple orbs do not stack.


'''Heroes starting with Magic Arrow:'''
'''Heroes starting with Magic Arrow:'''
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* {{Hn|Isra|Death Knight}}
* {{Hn|Isra|Death Knight}}
* {{Hn|Malcom|Druid}}
* {{Hn|Malcom|Druid}}
* {{Hn|Mutare|Overlord}} {{withmaped}}
* {{Hn|Mutare Drake|Overlord}} {{withmaped}}
* {{Hn|Rissa|Alchemist}}
* {{Hn|Rissa|Alchemist}}
* {{Hn|Rosic|Witch}}
* {{Hn|Rosic|Witch}}
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* {{Hn|Torosar|Alchemist}}
* {{Hn|Torosar|Alchemist}}
* {{Hn|Vey|Battle Mage}}
* {{Hn|Vey|Battle Mage}}
 
* {{Hn|Bertram|Artificer}} {{-wh}}
'''Heroes that specializes in Magic Arrow:'''
'''Heroes specialising in Magic Arrow:'''
* {{Hn|Ciele|Elementalist}}
* {{Hn|Ciele|Elementalist}}


'''Creatures Immune to Magic Arrow:'''
'''Creatures immune to Magic Arrow:'''
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
'''Creatures capable of casting Magic Arrow:'''
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
* {{Cn|Faerie Dragon}}s
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


{{user commentary|
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 11:41, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
School:  all schools
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
 Advanced effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it.
 Expert effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it.
 Probability of occurrence (%):
Castle   89
Rampart   89
Tower   94 (89*)
Inferno   89
Necropolis   89
Dungeon   88
Stronghold   89
Fortress   89
Conflux   89
Cove Horn of the Abyss   89
Factory Horn of the Abyss   89
* Without Library

Magic Arrow is a 1st level spell, alongside Visions, it is the only spell that belongs to all schools of magic.

Magic Arrow is one of the game's direct damage spells.

In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

NOTE: The damage of  Magic Arrow increases when the casting hero has any of the orbs (e.g. Orb of SiltOrb of Silt). The effect of multiple orbs do not stack.

Heroes starting with Magic Arrow:

Heroes specialising in Magic Arrow:

Creatures immune to Magic Arrow:

Creatures capable of casting Magic Arrow:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones.


See also:[edit | hide]