Luck (secondary skill): Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(daremyth added)
mNo edit summary
 
(28 intermediate revisions by 8 users not shown)
Line 14: Line 14:
'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert.  
'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert.  


'''Heroes with Luck as a starting skill:'''
'''Heroes with Basic Luck as a starting skill:'''
* {{H2|Melodia|Druid}}
* {{H2|Ufretin|Ranger}}
* {{H2|Astra|Navigator}}{{-wh}}
* {{H2|Henrietta|Mercenary}}{{-wh}}


* {{H2|Melodia|Druid}} (Basic)
== Chance to get ==
* {{H2|Ufretin|Ranger}} (Basic)
{{Secondary skill chance explanation}}
* {{H2|Astra|Navigator}} (Basic) {{withhota}}
{{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4| 5| 3}}


'''Heroes with a related specialty:'''
{{user commentary|
* {{H2|Daremyth|Wizard}} and<br />
Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in {{hota}}{{-wh}}, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for [[Necropolis]] (even though there's a very small chance to get it), as neither [[morale]] nor [[Bless]] spell can improve the attacks of the undead.
* {{H2|Melodia|Druid}} cast [[Fortune]] which always adds +3 to luck.  


{{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4}}
Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]:
* Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it.
* Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. 
* Luck is unpredictable and therefore cannot be relied on when planning fights.


=== Things that ruin Luck ===
* [[Hourglass of the Evil Hour]]
* [[Pendant of Courage]]
}}{{end of user commentary}}
{{secondary skill 'see also'}}
{{luck navigational box}}
[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Latest revision as of 17:14, 7 May 2024

This article refers to the secondary skill. For the effects of luck in combat, see luck.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Luck
Basic Luck: increases your hero's luck by 1.
Advanced Luck: increases your hero's luck by 2.
Expert Luck: increases your hero's luck by 3.

Luck is a secondary skill, that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.

Heroes with Basic Luck as a starting skill:

Chance to get[edit | hide | hide all]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   3
Castle  Cleric   5
Rampart  Ranger   6
Rampart  Druid   9 (highest)
Tower  Alchemist   2
Tower  Wizard   4
Inferno  Demoniac   2
Inferno  Heretic   2
Necropolis  Death Knight   1 (lowest)
Necropolis  Necromancer   1 (lowest)
Dungeon  Overlord   1 (lowest)
Dungeon  Warlock   2
Stronghold  Barbarian   3
Stronghold  Battle Mage   2
Fortress  Beastmaster   2
Fortress  Witch   4
Conflux  Planeswalker   2
Conflux  Elementalist   2
Cove Horn of the Abyss     Captain   7
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary   5
Factory Horn of the Abyss     Artificer   3


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in Horn of the Abyss Horn of the Abyss, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for Necropolis (even though there's a very small chance to get it), as neither morale nor Bless spell can improve the attacks of the undead.

Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:

  • Maximum positive luck is +3. This may already be obtained through artifacts and adventure map locations (e.g. Fountain of Fortune), so often there is little need to also spend a secondary skill slot on it.
  • Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of Archery or Offense. Even when expert Luck increases luck from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to melee attacks, and 4 times lower than what expert Archery provides to ranged attacks.
  • Luck is unpredictable and therefore cannot be relied on when planning fights.

Things that ruin Luck


See also: