Luck (secondary skill): Difference between revisions
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'''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | '''Luck''' is a [[secondary skill]], that increases the combat variable of the [[luck|same name]]. A hero receives +1 [[luck]] at basic skill level, +2 at advanced and +3 at expert. | ||
'''Heroes with Luck as a starting skill:''' | '''Heroes with Basic Luck as a starting skill:''' | ||
* {{H2|Melodia|Druid}} | * {{H2|Melodia|Druid}} | ||
* {{H2|Ufretin|Ranger}} | * {{H2|Ufretin|Ranger}} | ||
* {{H2|Astra|Navigator}} | * {{H2|Astra|Navigator}}{{-wh}} | ||
* {{H2|Henrietta|Mercenary}}{{-wh}} | |||
* {{H2| | |||
== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4} | {{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4| 5| 3}} | ||
{{user commentary| | {{user commentary| | ||
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{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
{{luck navigational box}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 17:14, 7 May 2024
This article refers to the secondary skill. For the effects of luck in combat, see luck.
Luck | ||
Basic Luck: increases your hero's luck by 1. | ||
Advanced Luck: increases your hero's luck by 2. | ||
Expert Luck: increases your hero's luck by 3. |
Luck is a secondary skill, that increases the combat variable of the same name. A hero receives +1 luck at basic skill level, +2 at advanced and +3 at expert.
Heroes with Basic Luck as a starting skill:
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 3 |
Castle | Cleric | 5 |
Rampart | Ranger | 6 |
Rampart | Druid | 9 (highest) |
Tower | Alchemist | 2 |
Tower | Wizard | 4 |
Inferno | Demoniac | 2 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 1 (lowest) |
Necropolis | Necromancer | 1 (lowest) |
Dungeon | Overlord | 1 (lowest) |
Dungeon | Warlock | 2 |
Stronghold | Barbarian | 3 |
Stronghold | Battle Mage | 2 |
Fortress | Beastmaster | 2 |
Fortress | Witch | 4 |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 2 |
Cove | Captain | 7 |
Cove | Navigator | 4 |
Factory | Mercenary | 5 |
Factory | Artificer | 3 |
User commentary
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Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in Horn of the Abyss , as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for Necropolis (even though there's a very small chance to get it), as neither morale nor Bless spell can improve the attacks of the undead. Having high luck is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre secondary skill:
Things that ruin Luck |