Unused content: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
(The alt underground hole was added in HotA 1.7.0)
 
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Game files contain a bit of unused content.
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
={{roe}}=
=={{roe}}==


===Adventure Map Objects===
===Adventure Map Objects===
<gallery mode=traditional style="image-rendering:pixelated;">
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE 1.0).
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Image: Windmill (unused).gif| Alternative [[Windmill]]
Image: Windmill (unused).gif| Alternative [[Windmill]]
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: School of Magic (unused).gif| Alternative [[School of Magic]]
Image: School of Magic (unused).gif| Alternative [[School of Magic]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain (realized in {{hota}})
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in-game graphic is only a placeholder)
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (current is identical to sand hole) <sup>*''(realized in {{hota}}{{-wh}})''</sup>
</gallery>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics


You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.


===Unused creatures animations and sounds===
===Unused creatures animations and sounds===
<gallery mode=traditional>
<gallery mode=traditional>
File:HoMM3 Sprites Cecent.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
File:HoMM3 Sprites ccentr.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound (realized in {{hota}}{{-wh}} as a result of death from a spell).
File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound (realized in {{hota}}{{-wh}} as a result of death from a spell).
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation (realized in {{hota}} as a result of death from a spell).
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreeti Sultans]]
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
</gallery>
</gallery>


*Sounds of a spellcasting for:
*Spellcasting sounds for:
**[[War Unicorn]]s
**[[Efreet Sultan]]s
**[[Efreet Sultan]]s
**[[Harpy Hag]]s
**[[Harpy Hag]]s
**[[Minotaur King]]s
**[[Manticore]]s
**[[Manticore]]s
**[[Scorpicore]]s
**[[Scorpicore]]s
**[[Minotaur King]]s
**[[Serpent Fly and Dragon Fly|Dragon Flies]]
**[[War Unicorn]]s
*Unused sound of [[Magog|Magog's]] Fireball
**[[Serpent Fly and Dragon Fly|Dragon flies]]
*[[Devils|Devils']] moving sound
*Alternative [[lich]]es melee sound (HoMM2 leftover)
*Alternative [[Lich|Liches']] melee sound (HoMM2 leftover)
*[[Devil]]'s and [[Arch Devil]]'s moving sound
*Unused sound of [[Magog]]'s Fireball
*Leftover HoMM2 shooting turret sound
*Leftover HoMM2 shooting turret sound


Line 53: Line 53:
*Alternative [[Fire Shield]] sound
*Alternative [[Fire Shield]] sound
<gallery mode=traditional>
<gallery mode=traditional>
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation:
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s:
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s
</gallery>
</gallery>


===Miscellaneous===
===Miscellaneous===
*Negative [[luck]]
* Negative [[luck]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
*{{sn|Fear}} spell
<gallery mode="traditional">
*[[File:HoMM3 H3sprite TBRFWTRW.gif]] Watermill building for [[Fortress]]
Fear.png | Fear spell |link=Fear (spell)
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
Unnamed Hero render.jpg | Unnamed Hero render
Unnamed Heroine render.jpg | Unnamed Heroine render
</gallery>


 
=={{ab}}==
={{ab}}=
*Sounds for [[Rogue]]
*Sounds for [[Rogue]]
*Shooting sound for [[Faerie Dragon]] (realized in {{hota}})
*Shooting sound for [[Faerie Dragon]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>


={{sod}}=
=={{sod}}==
*Combination artifacts:
*Combination artifacts:
**Diplomat's Suit <sup>*''(realized in {{hota}} as [[Diplomat's Cloak]]){{-wh}}''</sup>
**Diplomat's Suit <sup>*''(realized in {{hota}}{{-wh}} as [[Diplomat's Cloak]])''</sup>
**Mire of Neutrality <sup>*''(realized in {{hota}} as [[Pendant of Reflection]]){{-wh}}''</sup>
**Mire of Neutrality <sup>*''(realized in {{hota}}{{-wh}} as [[Pendant of Reflection]])''</sup>
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}){{-wh}}''</sup>
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
 
=={{hota}}==
<gallery mode="traditional">
Bofcship.png | [[Airship]] building for [[Factory]]
</gallery>
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of [http://heroescommunity.com/viewthread.php3?TID=39830&PID=1579750#focus this interview].


[[category: Game Content]]
[[category: Game Content]]
[[category: Cut Content]]
[[category: Cut Content]]
__NOTOC__{{keywords}}

Latest revision as of 02:31, 30 May 2024

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia[edit | hide | hide all]

Adventure Map Objects[edit | hide]

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures animations and sounds[edit | hide]

Alternative spell effects and sounds[edit | hide]

Miscellaneous[edit | hide]

Armageddon's Blade[edit | hide]

Shadow of Death[edit | hide]

Horn of the Abyss[edit | hide]

The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.