Summon Air Elemental: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
Legate (talk | contribs)
mNo edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Air spells}}{{Spell|0|0|28|14|0|16|0|0|0|12|0|??
{{Air spells}}{{Spell|-|0|28|14|0|16|0|-|-|12|-|16|-
  | school      = Air Magic
  | school      = Air Magic
  | level      = 5th
  | level      = 5th
Line 5: Line 5:
  | duration    = until end of combat
  | duration    = until end of combat
  | b_effect    = Summons a troop of air elementals containing creatures amount of (power x 2).  
  | b_effect    = Summons a troop of air elementals containing creatures amount of (power x 2).  
  | a_effect    = Summons a troop of air elementals containing creatures amount of (power x 3).
  | a_effect    = Summons a troop of air elementals containing creatures amount of (power x {{gt|3}}).
  | e_effect    = Summons a troop of air elementals containing creatures amount of (power x 4).
  | e_effect    = Summons a troop of air elementals containing creatures amount of (power x {{gt|4}}).
}}{{Creature
}}
| AI_Value  = 356
{{CreatureNew
| Growth    = 6
| name          = Air Elemental
| Name      = Air Elemental
| faction        = Conflux
| float      = right
| attack        = 9
| Attack    = 9
| defense        = 9
| Defense    = 9
| shots          =  
| Damage    = 2–8
| damage        = 2–8
| Health    = 25
| health        = 25
| Speed      = 7
| speed          = 7
| Movement  = Ground
| move          = Ground
| No_shots  =  
| size          = 1
| Onlyone =
| growth        = 6
| Cost       = 250
| aivalue        = 356
| Special    = • [[Elemental]]<br>• [[Spell immunity|Immune]] to [[Meteor Shower]]<br>• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]
| fightvalue    = 324
}} It summons a stack of [[Air Elemental]]s on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of [[elemental]]s may be summoned during combat, which means that if air elementals have been summoned, then [[Earth elemental|earth]], [[Fire elemental|fire]] or [[water elemental]]s can not be summoned (restriction removed in {{hota}}{{-wh}}).
| goldcost       = 250
| resource      =
| rescost        =
| abilities      = {{gl|Elemental}}. {{gl|Spell immunity|Immune}} to {{gl|Meteor Shower}}. {{gl|Vulnerability|Vulnerable}} to {{gl|Armageddon}}, {{gl|Lightning Bolt}}, {{gl|Chain Lightning}}, and {{gl|Titan's Lightning Bolt}}. 200% Base Damage to {{gl|Earth Elemental and Magma Elemental|Earth Elementals and Magma Elementals}}.
}} Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned during combat (restriction removed in {{hota}}{{-wh}}).


Summoned numbers of elementals are equal to twice the hero's power at basic level.
== Related spells ==
* {{Sn|Summon Earth Elemental}}
* {{Sn|Summon Fire Elemental}}
* {{Sn|Summon Water Elemental}}


{{user commentary|
{{user commentary|
Line 33: Line 40:
When comparing Air Elementals and Earth Elementals, Air Elementals have a lot less of HP (25 vs 40) and deal less average damage (though they are equal with [[Bless]]), but are faster. Having one less in Attack and Defense stats is a disadvantage too, though a slight one.
When comparing Air Elementals and Earth Elementals, Air Elementals have a lot less of HP (25 vs 40) and deal less average damage (though they are equal with [[Bless]]), but are faster. Having one less in Attack and Defense stats is a disadvantage too, though a slight one.
}}{{end of user commentary}}
}}{{end of user commentary}}
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Latest revision as of 15:59, 9 January 2026

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental
School: Air Magic
Level: 5th
Cost: 25/20
Duration: until end of combat
Basic Effect
Summons a troop of air elementals containing creatures amount of (power x 2).
 
Advanced Effect
Summons a troop of air elementals containing creatures amount of (power x 3).
 
Expert Effect
Summons a troop of air elementals containing creatures amount of (power x 4).
 
Probability of occurrence (%):
Castle -
Rampart 0
Tower 28 (14*)
Inferno 0
Necropolis 16
Dungeon 0
Stronghold -
Fortress -
Conflux 12
Cove Horn of the Abyss -
Factory Horn of the Abyss 16
Bulwark Horn of the Abyss -
* Without Library

Elementals are summoned to the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. If you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of elementals may be summoned during combat (restriction removed in Horn of the Abyss Horn of the Abyss).

Related spells[edit | hide | hide all]

User Commentary

Show User Commentary
Hide User Commentary


All Summon Elemental spells are quite powerful. That being said, Air Elementals have the lowest stats amongst the elementals. Since they are summoned equal to hero's power just as all others, this makes the Summon Air Elemental spell weaker than the others.

On the plus side, Air Elementals are the fastest among their kind. This makes them the best disposable troop to take retaliations off slow, hard-hitting enemies. Also it is on a popular magic school with powerful spells like Chain Lightning, Fly and Dimension Door; thus, you are more likely to have chosen to advance to Expert Air Magic for reduced cost and up to twice the quantity (4x hero's Spell Power primary skill). At least, that is when compared to summoning Fire and Water elementals.

When comparing Air Elementals and Earth Elementals, Air Elementals have a lot less of HP (25 vs 40) and deal less average damage (though they are equal with Bless), but are faster. Having one less in Attack and Defense stats is a disadvantage too, though a slight one.


See also:[edit | hide]