Earthquake: Difference between revisions
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{{Earth spells}}{{Spell|13|24|17|13|25|13|13|13|90|13|24| | {{Earth spells}}{{Spell|13|24|17|13|25|13|13|13|90|13|24|24 | ||
| school = Earth Magic | | school = Earth Magic | ||
| level = 3rd | | level = 3rd | ||
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Earthquake cannot be cast in non-siege combat or combat in a town lacking at least a [[Fort]]. | Earthquake cannot be cast in non-siege combat or combat in a town lacking at least a [[Fort]]. | ||
== Bug == | |||
Repeated use of this spell during a siege against an AI, if there are no arrow towers left, can cause the first defending unit to become effectively disabled. Its stack amount will disappear, and it will stop acting, though it can still retaliate if attacked directly. If the remaining defending units are eliminated, victory is obtained but the disabled unit will not be seen (or counted for experience) as part of the defender's losses. | |||
{{user commentary| | {{user commentary| |
Latest revision as of 11:41, 25 July 2024
Earthquake | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 20/17 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Earthquake is a 3rd level spell in the School of Earth Magic. The spell does one point of damage to random castle walls and/or arrow towers.
Earthquake cannot be cast in non-siege combat or combat in a town lacking at least a Fort.
Bug[edit | hide | hide all]
Repeated use of this spell during a siege against an AI, if there are no arrow towers left, can cause the first defending unit to become effectively disabled. Its stack amount will disappear, and it will stop acting, though it can still retaliate if attacked directly. If the remaining defending units are eliminated, victory is obtained but the disabled unit will not be seen (or counted for experience) as part of the defender's losses.
User commentary
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When invading a town, Earthquake can make the job much easier. Together with Ballistics, the siege walls can be brought down within the first rounds of combat. For might-oriented heroes, however, the spell point cost can be quite steep. |