Quicksand: Difference between revisions
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{{Earth spells}}{{ | {{Earth spells}}{{Spell | ||
| school = earth magic | |||
| level = 2nd | |||
| cost = 8 | |||
| duration = until end of combat | |||
| b_effect = Quicksand pits are placed in 4 random hexes. | |||
| a_effect = Quicksand pits are placed in 6 random hexes. | |||
| e_effect = Quicksand pits are placed in 8 random hexes. | |||
}} The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on [[native terrain]]. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all. | |||
== Comments & debate == | |||
Quicksand can be a useful spell if you know, that enemy hero's army is fighting in non native terrain. Specially in sieges, when enemy may have only few places to enter castle walls, a succesfully placed quicsand pit is most valuable. Also, in wandering creature stack in can be useful, because AI alwasy attacks troops if they are within range. Moving the fastest unit behind a quicksand pit makes enemy troops try to attack it and causes them to spent their movement, which gives you more time to shoot down the enemy with your ranged troops. | |||
[[Category: Spells]] | [[Category: Spells]] |
Revision as of 18:35, 4 February 2014
Quicksand | |||||||||||||||||||||||||
School: | earth magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 8 | ||||||||||||||||||||||||
Duration: | until end of combat | ||||||||||||||||||||||||
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Quicksand is a 2nd level spell in the School of earth magic. The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.
Comments & debate
Quicksand can be a useful spell if you know, that enemy hero's army is fighting in non native terrain. Specially in sieges, when enemy may have only few places to enter castle walls, a succesfully placed quicsand pit is most valuable. Also, in wandering creature stack in can be useful, because AI alwasy attacks troops if they are within range. Moving the fastest unit behind a quicksand pit makes enemy troops try to attack it and causes them to spent their movement, which gives you more time to shoot down the enemy with your ranged troops.