Quicksand: Difference between revisions

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{{Earth spells}}{{spelltable|Earth Magic|8|Unlimited|2nd}}
{{Earth spells}}{{Spell
| school      = earth magic
| level      = 2nd
| cost        = 8
| duration    = until end of combat
| b_effect    = Quicksand pits are placed in 4 random hexes.
| a_effect    = Quicksand pits are placed in 6 random hexes.
| e_effect    = Quicksand pits are placed in 8 random hexes.
}} The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on [[native terrain]]. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.


Places spots of quicksand on the battle map. These are invisible to the enemy unless he has a unit that's fighting on its [[Native Terrain]]
== Comments & debate ==
{{skills|Effect|4 patches|Cost reduced by 2|6 patches|8 Patches}}
Quicksand can be a useful spell if you know, that enemy hero's army is fighting in non native terrain. Specially in sieges, when enemy may have only few places to enter castle walls, a succesfully placed quicsand pit is most valuable. Also, in wandering creature stack in can be useful, because AI alwasy attacks troops if they are within range. Moving the fastest unit behind a quicksand pit makes enemy troops try to attack it and causes them to spent their movement, which gives you more time to shoot down the enemy with your ranged troops.
 
===Comments===
 
Even though many see Quicksand as a useless spell it does have some charm, especially during a siege. With Expert [[Earth Magic]] it can cause a walking unit to become stranded and say, not be able to advance a broken drawbridge.  It can also be entertaining to play Quicksand and [[Land Mine]] with your enemy when you have the [[Shackles of War]] equipped for a final battle.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 18:35, 4 February 2014

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Quicksand
School:  earth magic
Level:  2nd
Cost:  8
Duration:  until end of combat
 Basic effect
Quicksand pits are placed in 4 random hexes.
 Advanced effect
Quicksand pits are placed in 6 random hexes.
 Expert effect
Quicksand pits are placed in 8 random hexes.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Quicksand is a 2nd level spell in the School of earth magic. The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.

Comments & debate

Quicksand can be a useful spell if you know, that enemy hero's army is fighting in non native terrain. Specially in sieges, when enemy may have only few places to enter castle walls, a succesfully placed quicsand pit is most valuable. Also, in wandering creature stack in can be useful, because AI alwasy attacks troops if they are within range. Moving the fastest unit behind a quicksand pit makes enemy troops try to attack it and causes them to spent their movement, which gives you more time to shoot down the enemy with your ranged troops.