Resurrection: Difference between revisions

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(comparation of spells, right format (correct horse staple battery))
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  | cost        = 20
  | cost        = 20
  | duration    = combat/permanent
  | duration    = combat/permanent
  | b_effect    = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.
  | b_effect    = Target, allied troop with dead creatures has 90+ (0.8x (40) + 50 hp per power point) health worth of creatures restored to life for the duration of the current battle.
  | a_effect    = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently.  
  | a_effect    = Same as basic effect, except that 130+ (1.6x (80) + 50 hp per power point) health worth of creatures are restored permanently.  
  | e_effect    = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored.
  | e_effect    = Same as advanced effect, except that 210+ (3.2x (160) + 50 hp per power point) health worth of creatures are restored.
}} It ressurects dead creatures in target allied stack. Resurrection does not work [[undead]], [[elemental]]s, [[golem]]s or or [[war machine]]s.
}} It ressurects dead creatures in target allied stack. Resurrection does not work [[undead]], [[elemental]]s, [[golem]]s or or [[war machine]]s.



Revision as of 00:54, 27 July 2014

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Resurrection
School:  earth magic
Level:  4th
Cost:  20
Duration:  combat/permanent
 Basic effect
Target, allied troop with dead creatures has 90+ (0.8x (40) + 50 hp per power point) health worth of creatures restored to life for the duration of the current battle.
 Advanced effect
Same as basic effect, except that 130+ (1.6x (80) + 50 hp per power point) health worth of creatures are restored permanently.
 Expert effect
Same as advanced effect, except that 210+ (3.2x (160) + 50 hp per power point) health worth of creatures are restored.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Resurrection is a 4th level spell in the School of earth magic. It ressurects dead creatures in target allied stack. Resurrection does not work undead, elementals, golems or or war machines.

Warlocks Jeddite and Alamar specialize in resurrection. Additionally, archangels are capable of casting resurrection.