Haste: Difference between revisions

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* {{Hn|Brissa|Elementalist}}
* {{Hn|Brissa|Elementalist}}
* {{Hn|Calid|Heretic}}
* {{Hn|Calid|Heretic}}
* {{Hn|Clavius|Death Knight}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Dracon|Wizard}}
* {{Hn|Dracon|Wizard}}

Revision as of 05:04, 15 January 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School:  Air Magic
Level:  1st
Cost:  6
Duration:  1 rnd/sp
 Basic effect
Target, allied troop's speed is increased by three hexes/turn.
 Advanced effect
Target, allied troop's speed is increased by five hexes/turn.
 Expert effect
All allied troops' speed is increased by five hexes/turn.
 Probability of occurrence (%):
Castle   32
Rampart   54
Tower   39 (31*)
Inferno   31
Necropolis   32
Dungeon   52
Stronghold   31
Fortress   53
Conflux   53
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.

Heroes that start with Haste:

Heroes with a specialty in Haste:

Comments

If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.