Movement: Difference between revisions
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=Water movement= | =Water movement= | ||
Water Movement is determined solely on the hero's [[Navigation]] skill, his [[Artifacts]], whether his color owns any [[Lighthouse]]s, and whether he | Water Movement is determined solely on the hero's [[Navigation]] skill, his or her [[Artifacts]], whether his or her color owns any [[Lighthouse]]s, and whether he or she is sailing on [[Favorable Winds]] or not. Base movement is always 15 tiles, creatures speed doesn't count. | ||
[[Category: Adventure map]] [[Category: Terms]] | [[Category: Adventure map]] [[Category: Terms]] |
Revision as of 23:08, 14 July 2013
Movement on the adventure map depends among other things on:
- Slowest unit speed
- Terrain
- Artifacts
- Secondary Skills
- Adventure map structures visited (e.g. Stables).
Base Movement
Base movement is your movement before bonuses from Artifacts, Secondary Skills and Adventure map structures are counted in. It's counted in how many tiles you can move, and are based on the Speed of the slowest creature in your army at the start of the day. One tile's worth of movement is one step horizontally or vertically on Grass. Moving diagonally costs 1.4 tiles.
Terrain
Depending on your Pathfinding skill, and your units' Native Terrain, you might get Movement Penalties on certain Terrains. Nomads eliminate the movement penalty from Desert terrains.
Water movement
Water Movement is determined solely on the hero's Navigation skill, his or her Artifacts, whether his or her color owns any Lighthouses, and whether he or she is sailing on Favorable Winds or not. Base movement is always 15 tiles, creatures speed doesn't count.