Ballistics: Difference between revisions
Jump to navigation
Jump to search
(added template ZET SEC SKILL CHANCE TABLE) |
(god bless google cache + 'see also') |
||
Line 6: | Line 6: | ||
}} | }} | ||
'''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[Siege]] and increases the damage | '''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[Siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once. | ||
{| | {| border=1 | ||
! Level | ! Level | ||
| None || Basic || Adv. || Expert | |||
|- | |||
! Shots | ! Shots | ||
! Chance to hit | | 1 || 1 || 2 || 2 | ||
|- | |||
! Chance to hit Keep (before all walls destroyed) | |||
| 5% || 7% || 7% || 10% | |||
! Chance to hit [[Arrow Towers]] | |- | ||
! Chance to hit [[Arrow Towers]] (before all walls destroyed) | |||
|- | | 10% || 15% || 15% || 20% | ||
| | |- | ||
| | ! Chance to hit Drawbridge (before all walls destroyed) | ||
| | | 25% || 30% || 30% || 40% | ||
| 30% | |- | ||
| | ! Chance to hit intended wall | ||
|- | | 50% || 60% || 60% || 75% | ||
| | |- | ||
| | ! Chance for no damage | ||
| 60% | | 10% || 0% || 0% || 0% | ||
| | |- | ||
| | ! Chance for 1 damage | ||
|- | | 60% || 50% || 50% || 0% | ||
| | |- | ||
| | ! Chance for 2 damage | ||
| 60% | | 30% || 50% || 50% || 100% | ||
| 50% | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
'''Heroes with Ballistics as a starting skill:''' | '''Heroes with Ballistics as a starting skill:''' | ||
* {{ | * {{H2|Olema|Heretic}} (basic) | ||
* {{ | * {{H2|Theodorus|Wizard}} (basic) | ||
* {{ | * {{H2|Uland|Druid}} (basic) | ||
* {{ | * {{H2|Yog|Barbarian}} (basic) | ||
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4| 4| 4| 6| 4| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4| 5| 2 (lowest)}} | {{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4| 4| 4| 6| 4| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4| 5| 2 (lowest)}} | ||
|} | |||
{{secondary skill 'see also'}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] |
Revision as of 08:41, 25 March 2020
Ballistics is a secondary skill, that gives the player manual control over the catapult in a Siege, increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and Arrow Towers have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.
Level | None | Basic | Adv. | Expert |
---|---|---|---|---|
Shots | 1 | 1 | 2 | 2 |
Chance to hit Keep (before all walls destroyed) | 5% | 7% | 7% | 10% |
Chance to hit Arrow Towers (before all walls destroyed) | 10% | 15% | 15% | 20% |
Chance to hit Drawbridge (before all walls destroyed) | 25% | 30% | 30% | 40% |
Chance to hit intended wall | 50% | 60% | 60% | 75% |
Chance for no damage | 10% | 0% | 0% | 0% |
Chance for 1 damage | 60% | 50% | 50% | 0% |
Chance for 2 damage | 30% | 50% | 50% | 100% |
Heroes with Ballistics as a starting skill:
- Olema the Heretic (basic)
- Theodorus the Wizard (basic)
- Uland the Druid (basic)
- Yog the Barbarian (basic)
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 8 (highest) |
Castle | Cleric | 4 |
Rampart | Ranger | 4 |
Rampart | Druid | 4 |
Tower | Alchemist | 6 |
Tower | Wizard | 4 |
Inferno | Demoniac | 7 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 7 |
Necropolis | Necromancer | 5 |
Dungeon | Overlord | 7 |
Dungeon | Warlock | 6 |
Stronghold | Barbarian | 8 (highest) |
Stronghold | Battle Mage | 6 |
Fortress | Beastmaster | 7 |
Fortress | Witch | 8 (highest) |
Conflux | Planeswalker | 8 (highest) |
Conflux | Elementalist | 4 |
Cove | Captain | 5 |
Cove | Navigator | 2 (lowest) |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}