Frost Ring: Difference between revisions
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| e_effect = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected. | | e_effect = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected. | ||
}} It causes [[creature]]s in the hexes surrounding the target hex to receive damage. | }} It causes [[creature]]s in the hexes surrounding the target hex to receive damage. | ||
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]] and [[Devil and Arch Devil|Devils]] are some of the units that do well with such tactics. | |||
As it is frost-based, many fire-immune creatures will take damage from this spell. [[Fire Elemental and Energy Elemental|Fire and Energy Elementals]] are vulnerable to it, taking double damage. | |||
[[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]]. | |||
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively. | |||
'''Units immune to Frost Ring:''' | '''Units immune to Frost Ring:''' |
Revision as of 20:55, 8 December 2020
Frost Ring | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 12/9 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding the target hex to receive damage.
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. Psychic and Magic Elementals and Devils are some of the units that do well with such tactics.
As it is frost-based, many fire-immune creatures will take damage from this spell. Fire and Energy Elementals are vulnerable to it, taking double damage.
Protection from Water greatly reduces damage of Frost Ring, especially when cast with Expert Water Magic.
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are immune to magic, immune to this spell, or resistant to magic damage. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.
Units immune to Frost Ring:
- Green and Gold Dragons
- Red and Black Dragons
- Water and Ice Elementals
- Magic Elemental
- Nymphs and Oceanids
- Azure Dragon
Heroes with Frost Ring as a starting spell and a specialty:
Creatures vulnerable to Frost Ring