Berserk: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
ReaderCritic (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10 | {{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10 | ||
| school = | | school = Fire Magic | ||
| level = 4 | | level = 4 | ||
| cost = 20/16 | | cost = 20/16 |
Revision as of 14:16, 6 July 2021
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Berserk | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4 | ||||||||||||||||||||||||
Cost: | 20/16 | ||||||||||||||||||||||||
Duration: | 1 attack | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Advanced effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Expert effect | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Probability of occurrence (%): | |||||||||||||||||||||||||
|
Berserk is a 4 level spell in the School of Fire Magic. It is one of the mind spells, and therefore some creatures are immune to it.
It makes the target of the spell to attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.
AI cannot cast this spell.(Fixed in HotA).
Units immune to its effects:
Notable mentions:
- Orb of Vulnerability allows to bypass units natural immunity to Berserk effect
Artifacts rendering your units immune to berserk:
HD mod
Fixed creature bugs while under the "Berserk" spell.
- The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
- In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
User commentary
[Show user commentary]
[Hide user commentary]
|
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces. |