Eagle Eye: Difference between revisions
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'''Heroes with Eagle Eye as a starting skill:''' | '''Heroes with Eagle Eye as a starting skill:''' | ||
*{{H2|Ash|Heretic}} - Basic Eagle Eye | *{{H2|Ash|Heretic}} - Basic Eagle Eye | ||
'''Heroes, having {{PAGENAME}} as a specialty and a starting skill:''' | |||
*{{H2|Geon|Warlock}} - Basic Eagle Eye | *{{H2|Geon|Warlock}} - Basic Eagle Eye | ||
*{{H2|Malcom|Druid}} - Basic Eagle Eye | *{{H2|Malcom|Druid}} - Basic Eagle Eye | ||
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*{{H2|Serena|Wizard}} - Basic Eagle Eye | *{{H2|Serena|Wizard}} - Basic Eagle Eye | ||
*{{H2|Tiva|Witch}} - Basic Eagle Eye | *{{H2|Tiva|Witch}} - Basic Eagle Eye | ||
'''Artifacts affecting Eagle Eye:''' | '''Artifacts affecting Eagle Eye:''' |
Revision as of 23:49, 14 December 2022
Eagle Eye gives heroes a chance to learn spells cast by enemy hero spellcasters in battles. The spells are learned after the fight is won. The chances for each level of Eagle Eye can be seen on the table below. Also requires Wisdom of the appropriate level, to learn spells.
Heroes with Eagle Eye as a starting skill:
Heroes, having Eagle Eye as a specialty and a starting skill:
- Geon the Warlock - Basic Eagle Eye
- Malcom the Druid - Basic Eagle Eye
- Nimbus the Necromancer - Basic Eagle Eye
- Oris the Battle Mage - Basic Eagle Eye
- Sanya the Cleric - Basic Eagle Eye
- Serena the Wizard - Basic Eagle Eye
- Tiva the Witch - Basic Eagle Eye
Artifacts affecting Eagle Eye:
- Bird of Perception - gives a 5% bonus to Eagle Eye
- Stoic Watchman - gives a 10% bonus to Eagle Eye
- Emblem of Cognizance - gives a 15% bonus to Eagle Eye
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 2 |
Castle | Cleric | 6 |
Rampart | Ranger | 2 |
Rampart | Druid | 7 |
Tower | Alchemist | 3 |
Tower | Wizard | 8 |
Inferno | Demoniac | 3 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 7 |
Dungeon | Overlord | 2 |
Dungeon | Warlock | 8 |
Stronghold | Barbarian | 2 |
Stronghold | Battle Mage | 5 |
Fortress | Beastmaster | 1 (lowest) |
Fortress | Witch | 10 (highest) |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 8 |
Cove | Captain | 4 |
Cove | Navigator | 2 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
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User commentary
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Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units' strength (Archery, Armorer, Offense), help in casting spells (various schools of magic), or make gameplay significantly easier (Diplomacy, Logistics, Tactics). However, it may sometimes help when it's impossible to get a spell from your town's Mage Guild (e.g. Bless in Inferno, or Curse in Castle and Rampart) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with Scholar. Together with advanced or expert Wisdom, Expert Eagle Eye may be situationally usable for Stronghold and Fortress heroes, as their Mage Guilds are limited to 3rd level, and learning Resurrection and having Advanced Earth Magic could change the whole dynamics of battle. Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spell book (i.e. they won't appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells. Things that ruin Eagle Eye
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