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Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. [[Battle Mage]]s cannot learn Navigation. | Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. [[Battle Mage]]s cannot learn Navigation. | ||
'''Heroes | '''Heroes, having {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Sylvia|Knight}} (Basic) | * {{H2|Sylvia|Knight}} (Basic) | ||
* {{H2|Voy|Witch}} (Basic) | * {{H2|Voy|Witch}} (Basic) | ||
* {{H2|Elmore|Captain}} (Advanced) {{withhota}} | * {{H2|Elmore|Captain}} (Advanced) {{withhota}} | ||
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the specialist. | Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the specialist. | ||
'''Artifacts with similar ability''' | '''Artifacts with similar ability''' |
Revision as of 23:59, 14 December 2022
Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Battle Mages cannot learn Navigation.
Heroes, having Navigation as a specialty and a starting skill:
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the specialist.
Artifacts with similar ability
- Necklace of Ocean Guidance - grants additional movement points at sea.
- Sea Captain's Hat - grants additional movement points at sea, protects from whirlpools and grants the spells Summon Boat and Scuttle Boat.
- Admiral's Hat - a combination artifact (which was introduced in Shadow of Death). It is assembled from Necklace of Ocean Guidance and Sea Captain's Hat. It removes the penalty for boarding/disembarking from a boat.
Horn of the Abyss
In Horn of the Abyss, Navigation since is banned by default on all random maps without water; Sylvia is replaced by Beatrice, Voy by Kinkeria, and Elmore by Derek.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 8 (highest) |
Castle | Cleric | 5 |
Rampart | Ranger | 3 |
Rampart | Druid | 2 |
Tower | Alchemist | 3 |
Tower | Wizard | 1 |
Inferno | Demoniac | 4 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 8 (highest) |
Necropolis | Necromancer | 5 |
Dungeon | Overlord | 4 |
Dungeon | Warlock | 4 |
Stronghold | Barbarian | 2 |
Stronghold | Battle Mage | 0 (impossible) |
Fortress | Beastmaster | 8 (highest) |
Fortress | Witch | 6 |
Conflux | Planeswalker | 5 |
Conflux | Elementalist | 4 |
Cove | Captain | 6 |
Cove | Navigator | 6 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
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The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless. |