Resistance: Difference between revisions
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=={{hota}}== | =={{hota}}== | ||
In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default. | In {{-wh}} [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]] (a new secondary skill introduced in HotA), aside from [[Thorgrim]], who is also banned by default and replaced with [[Giselle]] with Interference specialty. | ||
==Chance to get== | ==Chance to get== |
Revision as of 11:24, 11 October 2021
Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches, Wizards, and Elementalists cannot learn Resistance.
Heroes with Resistance as a starting skill:
- Ajit the Overlord - Basic Resistance
- Bron the Beastmaster - Basic Resistance
- Clancy the Ranger - Basic Resistance
- Fafner the Alchemist - Basic Resistance
- Ignatius the Demoniac - Basic Resistance
- Krellion the Barbarian - Basic Resistance
- Saurug the Battle Mage - Basic Resistance
- Straker the Death Knight - Basic Resistance
- Thorgrim the Ranger - Advanced Resistance
- Ufretin the Ranger - Basic Resistance
Heroes with a Resistance specialty: The following heroes receive a 5% per level bonus to their Resistance skill.
Horn of the Abyss
In Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference (a new secondary skill introduced in HotA), aside from Thorgrim, who is also banned by default and replaced with Giselle with Interference specialty.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 2 |
Rampart | Ranger | 9 (highest) |
Rampart | Druid | 1 |
Tower | Alchemist | 5 |
Tower | Wizard | 0 (impossible) |
Inferno | Demoniac | 6 |
Inferno | Heretic | 3 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 1 |
Dungeon | Overlord | 6 |
Dungeon | Warlock | 0 (impossible) |
Stronghold | Barbarian | 6 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 5 |
Fortress | Witch | 0 (impossible) |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 0 (impossible) |
Cove | Captain | 3 |
Cove | Navigator | 5 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
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While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill. It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill. Things that ruin Resistance |