Movement: Difference between revisions
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{{About|is about movement on [[adventure map]]. For movement in combat, see [[Movement (combat)]].}} | {{About|is about heroes' movement on [[adventure map]]. For movement in combat, see [[Movement (combat)]].}} | ||
'''Movement''' typically refers to a hero's ability to travel on the [[adventure map]]. It depends among other things on: | '''Movement''' typically refers to a hero's ability to travel on the [[adventure map]]. It depends among other things on: |
Revision as of 09:10, 2 December 2013
is about heroes' movement on adventure map. For movement in combat, see Movement (combat).
Movement typically refers to a hero's ability to travel on the adventure map. It depends among other things on:
- Slowest unit speed
- Terrain
- Artifacts
- Secondary Skills
- Adventure map structures visited (e.g. Stables).
Base Movement
Base movement is your movement before bonuses from Artifacts, Secondary Skills and Adventure map structures are counted in. It's counted in how many tiles you can move, and are based on the Speed of the slowest creature in your army at the start of the day. One tile's worth of movement is one step horizontally or vertically on Grass. Moving diagonally costs 1.4 tiles.
Terrain
Depending on your Pathfinding skill, and your units' Native Terrain, you might get Movement Penalties on certain Terrains. Nomads eliminate the movement penalty from Desert terrains.
Water movement
Water Movement is determined solely on the hero's Navigation skill, his or her Artifacts, whether his or her color owns any Lighthouses, and whether he or she is sailing on Favorable Winds or not. Base movement is always 15 tiles, creatures speed doesn't count.