List of artifacts sorted by equip slot: Difference between revisions
(→Weapon: , part of Power of the Dragon Father added) |
(→Miscellaneous: , properties shortcut explanation added) |
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Mana regeneration (like [[Mysticism]]): | Mana regeneration (like [[Mysticism]]): | ||
*[[Charm of Mana]] | *[[Charm of Mana]] (+1 mana pool regeneration / day) | ||
*[[Mystic Orb of Mana]] | *[[Mystic Orb of Mana]] (+3 mana pool regeneration / day) | ||
*[[Talisman of Mana]] | *[[Talisman of Mana]] (+2 mana pool regeneration / day) | ||
all mana each day (optimum [[Mysticism]]): | all mana each day (optimum [[Mysticism]]): | ||
*[[Wizard's Well]] | *[[Wizard's Well]] (all mana pool regeneration / day) | ||
50% damage enhancers per magic school (like [[Sorcery]] but better percentage and per school): | 50% damage enhancers per magic school (like [[Sorcery]] but better percentage and per school): | ||
*[[Orb of Driving Rain]] | *[[Orb of Driving Rain]] (Water school damage +50%) | ||
*[[Orb of the Firmament]] | *[[Orb of the Firmament]] (Air school damage +50%) | ||
*[[Orb of Silt]] | *[[Orb of Silt]] (Earth school damage +50%) | ||
*[[Orb of Tempestous Fire]] | *[[Orb of Tempestous Fire]] (Fire school damage +50%) | ||
Spells in general ([[Resistance]] related): | Spells in general ([[Resistance]] related): | ||
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Spell Storages: | Spell Storages: | ||
*[[Spell Scroll]] | *[[Spell Scroll]] (has a spell on it) | ||
[[Eagle Eye]] (learning spells the enemy uses) skill points increase: | [[Eagle Eye]] (learning spells the enemy uses) skill points increase: | ||
*[[Bird of Perception]] | *[[Bird of Perception]] ([[Eagle Eye]] +5%) | ||
*[[Emblem of Cognizance]] | *[[Emblem of Cognizance]] ([[Eagle Eye]] +15%) | ||
*[[Stoic Watchman]] | *[[Stoic Watchman]] ([[Eagle Eye]] +10%) | ||
Spell Storages, all spells of a school: | Spell Storages, all spells of a school: | ||
*[[Tome of Air]] | *[[Tome of Air]] (Hero knows all Air spells, even banned ones, no Wisdom necessary) | ||
*[[Tome of Earth]] | *[[Tome of Earth]] (Hero knows all Earth spells, even banned ones, no Wisdom necessary) | ||
*[[Tome of Fire]] | *[[Tome of Fire]] (Hero knows all Fire spells, even banned ones, no Wisdom necessary) | ||
*[[Tome of Water]] | *[[Tome of Water]] (Hero knows all Water spells, even banned ones, no Wisdom necessary) | ||
[[Luck]] of units: | [[Luck]] of units: | ||
*[[Cards of Prophecy]] | *[[Cards of Prophecy]] (+1 luck) | ||
*[[Clover of Fortune]] | *[[Clover of Fortune]] (+1 luck) | ||
*[[Ladybird of Luck]] | *[[Ladybird of Luck]] (+1 luck) | ||
*[[Hourglass of the Evil Hour]] (negates all luck bonuses) | *[[Hourglass of the Evil Hour]] (negates all luck bonuses) | ||
Revision as of 05:02, 23 January 2014
Ring
Artifacts equipped in these slots give varying bonuses, though they are seldom very powerful. The artifacts equipped in this slot are:
Ring | Picture | Attack | Defense | Morale | Luck | Skill | Ressources | Unit Speed | Movement Tiles | Spell Duration | Unit Health |
---|---|---|---|---|---|---|---|---|---|---|---|
Still Eye of the Dragon | +1 | +1 | |||||||||
Quiet Eye of the Dragon | +1 | +1 | |||||||||
Diplomat's Ring | Surrendering cost is reduced | ||||||||||
Ring of the Wayfarer | +1 | +6 | |||||||||
Equestrian's Gloves | +3 | ||||||||||
Ring of Conjuring | +2 | ||||||||||
Ring of Vitality | +1 | ||||||||||
Ring of Life | +1 | ||||||||||
Ring of Infinite Gems | +1 | ||||||||||
Eversmoking Ring of Sulfur | +1 | ||||||||||
Ring of the Magi | +50 |
There are 10 rings in total, the Equestrian's Gloves artefact counts as a ring slot item.
As alternatives most weapons increase attack, all shields increase defense (one at the expense of attack). 2 rings can be equipped.
Neck
Artifacts equipped in this slot usually (8 out of 17 artefacts) render units immune to certain Spells (damage Spells: Destroy Undead, Death Ripple as whole battlefield spells and Lightning Bolt/Chain Lightning as single target/arcing targets damage spells, Blind as temporary unit remover, Berserk or Hypnotize as further crowd control spells, Curse and Forgetfulness as unit damage reducers) but there are also skill enchancers, attack/defense or spellpower/knowledge as well as luck/morale additions.
Some of the necklace artefacts are also part of combination parts that grant additional effects if all parts are combined on the same hero.
The artifacts equipped in this slot are:
Necklace | Picture | Class | Price | Attack | Defense | Spellpower | Knowledge | Luck | Morale | Skill Percentage | Spell Duration | Unit Speed | Movement Tiles | Spell Immunities | Combination |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Necklace of Dragonteeth | Major | 30.000 Gold | +3 | +3 | Power of the Dragon Father | ||||||||||
Celestial Necklace of Bliss | Relic | ~60.000 Gold | +3 | +3 | +3 | +3 | Angelic Alliance | ||||||||
Garniture of Interference | Major | 10.000 Gold | Resistance +5% | ||||||||||||
Statesman's Medal | File:Artifact Stateman's Medal.gif | Major | 25.000 Gold | Surrender +10% | |||||||||||
Amulet of the Undertaker | Treasure | 10.000 Gold | Necromancy +5% | Cloak of the Undead King | |||||||||||
Collar of Conjuring | Treasure | 2.500 Gold | +1 | Ring of the Magi | |||||||||||
Necklace of Swiftness | Treasure | 25.000 Gold | +1 | ||||||||||||
Necklace of Ocean Guidance | Major | 50.000 Gold | at sea, additional points | Admiral's Hat | |||||||||||
Pendant of Death | Treasure | 12.500 Gold | Destroy Undead | ||||||||||||
Pendant of Dispassion | Treasure | 5.000 Gold | Berserk | ||||||||||||
Pendant of Free Will | Treasure | 5.000 Gold | Hypnotize | ||||||||||||
Pendant of Second Sight | Major | 25.000 Gold | Blind | ||||||||||||
Pendant of Holiness | Treasure | 25.000 Gold | Curse | ||||||||||||
Pendant of Life | Treasure | 12.500 Gold | Death Ripple | ||||||||||||
Pendant of Negativity | Major | 25.000 Gold | Lightning Bolt and Chain Lightning | ||||||||||||
Pendant of Total Recall | Treasure | 15.000 Gold | Forgetfulness | ||||||||||||
Pendant of Courage | Major | 35.000 Gold | +3 | +3 |
17 necklaces.
Shield
Artifacts equipped in this slot almost always give a bonus to Defense, just one of the 8 also gives Spell Power and Knowledge. The artifacts equipped in this slot are:
Shield | Picture | Class | Cost | Attack | Defense | Spellcraft | Knowledge | Combination |
---|---|---|---|---|---|---|---|---|
Shield of the Dwarven Lords | Treasure | 10.000 Gold | +2 | |||||
Shield of the Yawning Dead | Minor | 15.000 Gold | +3 | Armor of the Damned | ||||
Buckler of the Gnoll King | Minor | 20.000 Gold | +4 | |||||
Targ of the Rampaging Ogre | Major | 25.000 Gold | +5 | |||||
Shield of the Damned | Major | 30.000 Gold | +6 | |||||
Dragon Scale Shield | Major | 30.000 Gold | +3 | +3 | Power of the Dragon Father | |||
Lion's Shield of Courage | Relic | ~80.000 Gold | +4 | +4 | +4 | +4 | Angelic Alliance | |
Sentinel's Shield | Relic | ~50.000 Gold | -3 | +12 | Titan's Thunder |
There are 8 shields. Relics cannot be bought at Artifact Merchants, so the price is approximated.
Shoulder
Artifacts equipped in this slot have varying powers, including a couple of the best in the game. The artifacts equipped in this slot are:
- Dragon Wing Tabard (+2 Spell Power and +2 Knowledge)
- Vampire's Cowl (Necromancy +10%)
- Surcoat of Counterpoise (Resistance +10%)
- Ambassador's Sash (reduces the cost of Surrendering)
- Cape of Conjuring (spell duration +3 (no fixed time spells))
- Recanter's Cloak (no spells above 2nd level)
- Cape of Velocity (Combat Speed +2 (but not adventure map movement points)
- Everflowing Crystal Cloak (+1 crystal each day)
- Angel Wings (permanent Fly spell)
- Cloak of the Undead King (Necromancy related, 30% of dead as skeletons without Necromancy, with Necromancy percentage bonus but also Walking Dead,Wights or Liches)
Torso
Artifacts equipped in this slot usually give a bonus to Spell Power, but there some exceptions. The artifacts equipped in this slot are:
- Breastplate of Petrified Wood (Spell Power +1)
- Rib Cage (Spell Power +2)
- Scales of the Greater Basilisk (Spell Power +3)
- Tunic of the Cyclops King (Spell Power+4)
- Breastplate of Brimstone (Spell Power+5)
- Dragon Scale Armor (Attack+4, Defense+4)
- Armor of Wonder (Attack+1, Defense+1, Spell Power+1, Knowledge+1)
- Armor of the Damned (Rib Cage and others combination artefact, Slow, Curse, Weakness and Misfortune on all enemy troops with a duration of 50 rounds at first action of own unit).
- Power of the Dragon Father (Primary Skills+6, own units immune to 1-4 level spells, other artefacts of this combination yield additional +10 to Primary Skills, +1 Luck, +1 Morale)
- Titan's Cuirass (Spell Power +10, Knowledge -2, combination possible: Titan's Thunder)
Weapon
Artifacts equipped in this slot oftenmost gives bonuses to Attack. The list of these are:
- Centaur's Axe (+2 Attack)
- Blackshard of the Dead Knight (+3 Attack)
- Greater Gnoll's Flail (+4 Attack)
- Ogre's Club of Havoc (+5 Attack)
- Sword of Hellfire (+6 Attack)
- Red Dragon Flame Tongue (+2 Attack, +2 Defense, part of the Power of the Dragon Father)
- Sword of Judgement (+6 Attack)
- Titan's Gladius (+12 Attack, -3 Defense)
- Armageddon's Blade (+ 3 Attack,+ 3 Defense,+ 6 Knowledge,+ 3 Spell Power, places the Armageddon spell in the hero's spell book at expert level, all hero's creatures become immune to Armageddon)
- Angelic Alliance
- Titan's Thunder
Miscellaneous
The artifacts that can be equipped in these slots are many, and have different powers, but the ones boosting Secondary Skills are in the majority. The artifacts equipped in this slot are:
Mana regeneration (like Mysticism):
- Charm of Mana (+1 mana pool regeneration / day)
- Mystic Orb of Mana (+3 mana pool regeneration / day)
- Talisman of Mana (+2 mana pool regeneration / day)
all mana each day (optimum Mysticism):
- Wizard's Well (all mana pool regeneration / day)
50% damage enhancers per magic school (like Sorcery but better percentage and per school):
- Orb of Driving Rain (Water school damage +50%)
- Orb of the Firmament (Air school damage +50%)
- Orb of Silt (Earth school damage +50%)
- Orb of Tempestous Fire (Fire school damage +50%)
Spells in general (Resistance related):
- Orb of Inhibition (no spells usable)
- Orb of Vulnerability (all spells usable, no immunities)
- Sphere of Permanence (no dispels)
Spell Storages:
- Spell Scroll (has a spell on it)
Eagle Eye (learning spells the enemy uses) skill points increase:
- Bird of Perception (Eagle Eye +5%)
- Emblem of Cognizance (Eagle Eye +15%)
- Stoic Watchman (Eagle Eye +10%)
Spell Storages, all spells of a school:
- Tome of Air (Hero knows all Air spells, even banned ones, no Wisdom necessary)
- Tome of Earth (Hero knows all Earth spells, even banned ones, no Wisdom necessary)
- Tome of Fire (Hero knows all Fire spells, even banned ones, no Wisdom necessary)
- Tome of Water (Hero knows all Water spells, even banned ones, no Wisdom necessary)
Luck of units:
- Cards of Prophecy (+1 luck)
- Clover of Fortune (+1 luck)
- Ladybird of Luck (+1 luck)
- Hourglass of the Evil Hour (negates all luck bonuses)
Creature Features enhanced:
Morale of units (like Leadership):
- Badge of Courage (includes mind spell immunity)
- Crest of Valor
- Glyph of Gallantry
- Spirit of Oppression (negates all moral bonuses, does allow negative morale)
Scouting Range increase:
Archery skill points increase:
Ranged damage:
Additional Health:
- Vial of Lifeblood
- Elixir of Life (+25% health, regeneration)
Ressource generation:
Gold generation (like Estates):
Town creature production:
No quitting the battlefield until no unit is left: