Offense: Difference between revisions
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'''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | ||
* {{H2|Crag Hack|Barbarian}} (Advanced Offense) | * {{H2|Crag Hack|Barbarian}} (Advanced Offense) | ||
* {{H2|Gundula|Battle Mage}} (Basic Offense) | * {{H2|Gundula|Battle Mage}} (Basic Offense) | ||
* {{H2|Corkes|Captain}}{{-wh}} (Basic Offense) | * {{H2|Corkes|Captain}}{{-wh}} (Basic Offense) |
Revision as of 14:45, 8 February 2024
Offense is a secondary skill that increases all hand-to-hand damage caused by allied creatures in hero's army. As opposed to slightly misleading in-game skill description Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - compare damage formula.
Heroes with Offense as a starting skill:
- File:Barbarian portrait.gif All Barbarians start with Basic Offense except Crag Hack and Kilgor, who start with Advanced.
Alkin the Beastmaster
Arlach the Overlord
Catherine the Knight
Clavius the Death Knight
Dace the Overlord
Damacon the Overlord (Advanced Offense)
Fiur the Planeswalker
Ignissa the Planeswalker
Ivor the Ranger
Monere the Planeswalker
Nymus the Demoniac (Advanced Offense)
Octavia the Demoniac
Pasis the Planeswalker
Rissa the Alchemist
Shakti the Overlord
Sorsha the Knight
Tamika the Death Knight
Anabel the Captain
Bidley the Captain
(Advanced Offense)
Cassiopeia the Captain
Derek the Captain
Jeremy the Captain
Tark the Captain
Sam the Mercenary
Dury the Mercenary
Heroes with Offense as a specialty and a starting skill:
Crag Hack the Barbarian (Advanced Offense)
Gundula the Battle Mage (Basic Offense)
Corkes the Captain
(Basic Offense)
Tavin the Mercenary
(Basic Offense)
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
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Knight | 7 |
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Cleric | 4 |
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Ranger | 5 |
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Druid | 1 (lowest) |
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Alchemist | 6 |
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Wizard | 1 (lowest) |
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Demoniac | 8 |
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Heretic | 4 |
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Death Knight | 7 |
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Necromancer | 3 |
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Overlord | 8 |
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Warlock | 1 (lowest) |
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Barbarian | 10 (highest) |
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Battle Mage | 8 |
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Beastmaster | 5 |
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Witch | 2 |
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Planeswalker | 9 |
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Elementalist | 1 (lowest) |
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Captain | 9 |
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Navigator | 4 |
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Mercenary | 6 |
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Artificer | 2 |
Comparison to Attack skill
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers.
Offense level / Difference between Attack skill and Defense skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.3 | 2.9 | 2.4 | 2 |
Advanced | 4 | 4.2 | 4.4 | 4.6 | 4.8 | 5 | 5.2 | 5.4 | 5.6 | 5.8 | 6 | 6.2 | 6.4 | 6.6 | 6.4 | 6 | 5.6 | 5.2 | 4.8 | 4.4 | 4 |
Expert | 6 | 6.3 | 6.6 | 6.9 | 7.2 | 7.5 | 7.8 | 8.1 | 8.4 | 8.7 | 9 | 9.1 | 8.8 | 8.4 | 8.1 | 7.7 | 7.4 | 7 | 6.7 | 6.3 | 6 |