Archery: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
* {{H2|Jabarkas|Barbarian}} | * {{H2|Jabarkas|Barbarian}} | ||
* {{H2|Jenova|Ranger}} (Advanced Archery) | * {{H2|Jenova|Ranger}} (Advanced Archery) | ||
* {{H2|Kyrre|Ranger}} | * {{H2|Kyrre|Ranger|himage=(HotA)}} | ||
* {{H2|Valeska|Knight}} | * {{H2|Valeska|Knight|himage=(HotA)}} | ||
* {{H2|Wystan|Beastmaster}} | * {{H2|Wystan|Beastmaster}} | ||
* {{H2|Anabel|Captain}}{{-wh}} | * {{H2|Anabel|Captain}}{{-wh}} |
Revision as of 21:23, 17 December 2024
Archery is a secondary skill that increases the damage of ranged attacks, which also includes ballista and cannon . As opposed to slightly misleading in-game skill description Archery increases the base damage of ranged attacks by 10%, 25% or 50% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - compare damage formula.
Bug: The archery skill reduces damage done by arrow towers (fixed in Horn of the Abyss ).
Heroes with Archery as a starting skill:
Calh the Demoniac
Gelu the Ranger
Ivor the Ranger
Jabarkas the Barbarian
Jenova the Ranger (Advanced Archery)
Kyrre the Ranger
Valeska the Knight
Wystan the Beastmaster
Anabel the Captain
Tancred the Mercenary
(Advanced Archery)
Wynona the Mercenary
Heroes with Archery as a specialty and a starting skill:
Artifacts affecting the skill:
Bow of Elven Cherrywood (+5%)
Bowstring of the Unicorn's Mane (+10%)
Angel Feather Arrows (+15%)
Bow of the Sharpshooter (+30%)
The effect of these artifacts is additive with the skill (e.g. a hero with a Bowstring of the Unicorn's Mane and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the Dead Man's Boots, Emblem of Cognizance, Boots of Polarity, etc.) is calculated.
If a hero does not have the archery skill, these artifacts have no effect.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
![]() |
Knight | 5 |
![]() |
Cleric | 3 |
![]() |
Ranger | 8 (highest) ![]() |
![]() |
Druid | 5 |
![]() |
Alchemist | 5 |
![]() |
Wizard | 2 (lowest) |
![]() |
Demoniac | 6 |
![]() |
Heretic | 4 |
![]() |
Death Knight | 5 |
![]() |
Necromancer | 2 (lowest) |
![]() |
Overlord | 6 |
![]() |
Warlock | 2 (lowest) |
![]() |
Barbarian | 7 |
![]() |
Battle Mage | 4 |
![]() |
Beastmaster | 7 |
![]() |
Witch | 3 |
![]() |
Planeswalker | 8 (highest) ![]() |
![]() |
Elementalist | 2 (lowest) |
![]() ![]() |
Captain | 9 (highest) ![]() |
![]() ![]() |
Navigator | 6 |
![]() ![]() |
Mercenary | 7 |
![]() ![]() |
Artificer | 4 |
Comparison to Attack skill
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.
Archery skill / Difference between Attack skill and Defense skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 2 | 2,1 | 2,2 | 2,3 | 2,4 | 2,5 | 2,6 | 2,7 | 2,8 | 2,9 | 3 | 3,1 | 3,2 | 3,3 | 3,4 | 3,5 | 3,6 | 3,3 | 2,9 | 2,4 | 2 |
Advanced | 5 | 5,2 | 5,5 | 5,7 | 6 | 6,2 | 6,5 | 6,7 | 7 | 7,2 | 7,5 | 7,7 | 8 | 7,6 | 7,2 | 6,9 | 6,5 | 6,1 | 5,7 | 5,4 | 5 |
Expert | 10 | 10,5 | 11 | 11,5 | 12 | 12,5 | 13 | 13,2 | 13 | 12,7 | 12,5 | 12,2 | 12 | 11,7 | 11,5 | 11,2 | 11 | 10,7 | 10,5 | 10,2 | 10 |