First Aid: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 14: Line 14:
* [[File:Necromancer portrait.png]] [[Necromancer]]s
* [[File:Necromancer portrait.png]] [[Necromancer]]s


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
'''Heroes with Basic {{PAGENAME}} as a specialty and a starting skill:'''
* {{H2|Gem|Druid|himage=(HotA)}} (Basic First Aid)
* {{H2|Rion|Cleric}}
* {{H2|Rion|Cleric}} (Basic First Aid)
* {{H2|Gem|Druid|himage=(HotA)}}
* {{H2|Verdish|Witch}} (Basic First Aid)
* {{H2|Verdish|Witch}}
* {{H2|Floribert|Mercenary}}{{-wh}} (Basic First Aid)
* {{H2|Floribert|Mercenary}}{{-wh}}


The specialty increases the secondary skill effect by 5% per hero level.
The specialty increases the secondary skill effect by 5% per hero level.

Revision as of 21:49, 17 December 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
First Aid
Basic First Aid: gives control of the first aid tent to the hero, healing 1–50 Restoration of Erathia (40–50 Horn of the Abyss) points of damage to the first unit of the selected stack.
Advanced First Aid: gives control of the first aid tent to the hero, healing 1–75 Restoration of Erathia (60–75 Horn of the Abyss) points of damage to the first unit of the selected stack.
Expert First Aid: gives control of the first aid tent to the hero, healing 1–100 Restoration of Erathia (80–100 Horn of the Abyss) points of damage to the first unit of the selected stack.

First Aid is a secondary skill, that gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates 1–25 Restoration of Erathia (20–25 Horn of the Abyss) points of damage (without the skill) of the top creature of the stack. First Aid Tent can not "heal" war machines.

Classes unable to learn First Aid:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with Basic First Aid as a specialty and a starting skill:

The specialty increases the secondary skill effect by 5% per hero level.

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   2
Castle  Cleric  10 (highest)
Rampart  Ranger   3
Rampart  Druid   7
Tower  Alchemist   2
Tower  Wizard   7
Inferno  Demoniac   2
Inferno  Heretic   5
Necropolis  Death Knight   0 (impossible)
Necropolis  Necromancer   0 (impossible)
Dungeon  Overlord   1
Dungeon  Warlock   6
Stronghold  Barbarian   1
Stronghold  Battle Mage   4
Fortress  Beastmaster   6
Fortress  Witch   8
Conflux  Planeswalker   1
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary   3
Factory Horn of the Abyss     Artificer   6


User commentary

[Show user commentary]

See also: