First Aid: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.}} | | B_effect = {{swh|gives the hero control of the [[First Aid Tent]]. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.}} | ||
| A_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 60 – 75 points of Damage and grants all allied creatures +10% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.}} | | A_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 60 – 75 points of Damage and grants all allied creatures +10% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-75 points of damage to the first unit of the selected stack.}} | ||
| E_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 80 – 100 points of Damage and grants all allied creatures +15% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.}} | | E_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 80 – 100 points of Damage and grants all allied creatures +15% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-100 points of damage to the first unit of the selected stack.}} | ||
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* {{H2|Floribert|Mercenary}}{{-wh}} | * {{H2|Floribert|Mercenary}}{{-wh}} | ||
All specialists {{swh|increase the Health bonus granted to creatures by the First Aid Tent by 5% per hero level.|receive a 5% per level bonus to their First Aid skill.}} | All specialists {{swh|increase the Health bonus granted to creatures by the [[First Aid Tent]] by 5% per hero level.|receive a 5% per level bonus to their First Aid skill.}} | ||
== Chance to get == | == Chance to get == |
Revision as of 10:42, 1 February 2025
First Aid | ||
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Basic First Aid: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. ![]() | |
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Advanced First Aid: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 60 – 75 points of Damage and grants all allied creatures +10% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. ![]() | |
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Expert First Aid: gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for 80 – 100 points of Damage and grants all allied creatures +15% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source. ![]() |
Classes unable to learn First Aid:
(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).
Heroes with First Aid as a specialty and a starting skill:
All specialists increase the Health bonus granted to creatures by the First Aid Tent by 5% per hero level.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 2 |
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Cleric | 10 (highest) |
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Ranger | 3 |
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Druid | 7 |
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Alchemist | 2 |
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Wizard | 7 |
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Demoniac | 2 |
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Heretic | 5 |
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Death Knight | 0 (impossible) |
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Necromancer | 0 (impossible) |
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Overlord | 1 |
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Warlock | 6 |
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Barbarian | 1 |
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Battle Mage | 4 |
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Beastmaster | 6 |
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Witch | 8 |
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Planeswalker | 1 |
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Elementalist | 4 |
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Captain | 2 |
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Navigator | 4 |
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Mercenary | 3 |
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Artificer | 6 |
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