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| * [https://heroes3wog.net/heroes-3-launcher-download Old Launcher] | | * [https://heroes3wog.net/heroes-3-launcher-download Old Launcher] |
| * [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher] | | * [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher] |
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| == Cheats ==
| |
| *build all buildings: WOGMINASTIRITH
| |
| *hero gets 5 archangels in each free troop slot: WOGGALADRIEL
| |
| *hero gets all war machines: WOGOLIPHAUNT
| |
| *hero gains a level: WOGGANDALFWHITE
| |
| *hero receives unlimited movement: WOGSHADOWFAX
| |
| *reveals puzzle map: WOGPALANTIR
| |
| *reveals entire world map: WOGEYEOFSAURON
| |
| *player receives 100000 gold plus 100 of each resource: WOGISENGARD
| |
| *hero gets all spells plus 999 spell points: WOGSARUMAN
| |
| *hero gains up to 50 death knights: WOGPATHOFTHEDEAD
| |
| *player automatically loses scenario: WOGDARKLORD
| |
| *player automatically wins scenario: WOGONERING
| |
| *hero gains maximum luck: WOGBILBO
| |
| *replaces the shroud over the entire map: WOGMORDOR
| |
| *hero gains maximum morale: WOGFELLOWSHIP
| |
| *increases color saturation: WOGSARUMANOFMANYCOLORS
| |
| The following codes may only be used in combat:
| |
| *automatically win the combat: WOGFRODO
| |
| *automatically lose the combat: WOGDENETHOR
| |
| *hero gets all spells plus 999 spell points: WOGGANDALF
| |
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| |
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| == Gallery == | | == Gallery == |
In the Wake of Gods (or WoG) is a fan-made expansion for Heroes of Might and Magic III. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.
The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.
Features
Documentation
Official Documentation
New Creatures
Click the headers to show/hide content.
Commanders
Commanders are special units that assist a hero and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in Heroes of Might and Magic IV, the hero can participate in the fight directly.
The commander's character sheet can be accessed from the Commander icon
from the Hero's character sheet.
A commander can die in combat, if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly town. By gaining levels and skills, a Commander's stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle.
Paladin
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Hierophant
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Temple Guardian
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Succubus
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Soul Eater
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Brute
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Ogre Leader
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Shaman
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Astral Spirit
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000
Assorted Neutrals
Santa Gremlin
Level 2
5
5
Shots
∞
2–3
5
5
Move
Ground
Size
1
Growth
14
200
500
Cost

200
Ice Bolt attack. Summons Level 1 guards. Chance to gift an
artifact after victorious combat.
Ghost
Level 3
11
8
1–2
5
8
Move
Flying
Size
1
Growth
5* / 8**
200
500
Cost

500
Attract Souls: Killed enemies become Ghosts. Fearless.
* Growth from demolished towns
** Growth from external sources
Sylvan Centaur
Level 3
10
5
Shots
24
4–6
15
8
Move
Ground
Size
2
Growth
7
200
400
Cost

250
Werewolf
Level 3
10
12
6–9
35
7
Move
Ground
Size
1
Growth
4
200
460
Cost

460
Lycanthropy: 20% (40% on Full Moon*) chance that killed stacks become Werewolves. Gains
Berserk on Full Moon.
* Days 14–16
Arctic Sharpshooter
Level 4
12
11
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
3
700
500
Cost

500
Lava Sharpshooter
Level 4
13
10
Shots
32
8–10
15
9
Move
Ground
Size
1
Growth
3
700
500
Cost

500
War Zealot
Level 5
14
10
Shots
24
10–12
40
8
Move
Ground
Size
1
Growth
2
1000
700
Cost

600
Sorceress
Level 5
15
13
Shots
24
10–13
35
8
Move
Ground
Size
1
Growth
2
1150
200
Cost

600
Hell Steed
Level 6
15
15
18–24
100
8
Move
Ground
Size
2
Growth
2
2150
1850
Cost

1100
Nightmare
Level 6
18
16
20–24
110
9
Move
Ground
Size
2
Growth
2
2400
2050
Cost

1500
Gorynych
Level 7
20
20
25–45
250
8
Move
Flying
Size
2
Growth
1
5931
5272
Cost

3500
Flies. Attacks all adjacent enemies. No enemy
retaliation. Fearless.
Dracolich
Level 10
45
45
Shots
5
50–80
800
16
Move
Flying
Size
2
Growth
1
55000
40000
Cost

25000

15
Sorceress Casting Chance
Level 8 Creatures
Supreme Archangel
40
40
75
500
18
Move
Flying
Size
2
Growth
1
26300
18250
Cost

10000

4
Flies. +1
Morale (+2 if an allied hero is present).
Hates Devils. Resurrects allies (100 Health per Supreme Archangel) twice per battle. Fearless.
Diamond Dragon
36
36
60–75
500
16
Move
Flying
Size
2
Growth
1
25500
18750
Cost

8000

3
Lord of Thunder
32
32
Shots
24
60–75
600
12
Move
Ground
Size
1
Growth
1
22500
15000
Cost

10000

3
Hell Baron
35
37
45–60
400
18
Move
Teleporting
Size
1
Growth
1
25700
19250
Cost

9000

3
Blood Dragon
25
23
38–75
400
14
Move
Flying
Size
2
Growth
1
15000
12000
Cost

6000

2
Darkness Dragon
33
33
60–75
600
15
Move
Flying
Size
2
Growth
1
26000
20000
Cost

8000

3
Ghost Behemoth
25
25
45–75
600
11
Move
Flying
Size
2
Growth
1
18250
16250
Cost

6000

2
Hell Hydra
25
27
38–68
500
10
Move
Ground
Size
2
Growth
1
17750
15750
Cost

7000

2
Sacred Phoenix
28
28
45–60
400
21
Move
Flying
Size
2
Growth
1
23000
17750
Cost

5000

3
Gods' Messengers & Emissaries
Air Messenger
Level 5
13
12
10–14
70
6
Move
Ground
Size
1
Growth
2
775
775
Cost

750
Earth Messenger
Level 5
13
14
10–14
70
5
Move
Ground
Size
1
Growth
2
775
775
Cost

750
Fire Messenger
Level 5
14
12
13–18
70
5
Move
Ground
Size
1
Growth
2
775
775
Cost

750
Water Messenger
Level 5
13
12
10–14
80
5
Move
Ground
Size
1
Growth
2
775
775
Cost

750
Emissary of War
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000
Emissary of Peace
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000
Emissary of Mana
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000
Emissary of Lore
Level 10
0
10
0
2000
4
Move
Teleporting
Size
1
Growth
0
20000
10
Cost

30000
New Artifacts
Barbarian Lord's Axe of Ferocity
Class: Combo
Slot: Weapon
Cost: 50000

Event
You pick up the Barbarian Lord's Axe of Ferocity and it speaks to your mind: "Bring on the enemy and together we shall cut a swath of destruction through their legions!"
Effect
Grants melee creatures an additional strike with each attack.
Stacks with other additional strike bonus modifiers.
Ranged creatures do not receive this bonus when making melee attacks.
Component Effect
Components
Blocked slots
Crimson Shield of Retribution
Class: Relic
Slot: Shield
Cost: 20000

Event
Strapping on the Crimson Shield of Retribution, you notice the look of steely resolve upon the faces of your troops, and now know that they will always be able to answer blood with blood in the heat of battle.
Effect
+2
DefenseAllied creatures can retaliate against creatures that cannot normally be retaliated against.
Dragonheart
Class: Relic
Slot: Misc.
Cost: 20000

Event
You pick up the Dragonheart and feel the powerful drum-beat of ten thousand dragon hearts reverberating through your soul. When you need them, the dragons will come.
Effect
Summons up to 100 HP x Hero Level
Dragons for the duration of a battle.
Dragon type is random but may be influenced by terrain.
Dragons in the army always have positive Morale.
Gate Key
Class: Relic
Slot: Misc.
Cost: 18000

Event
You pick up the Gate Key. With this incredible relic, you'll be able to enchant your castle gates to keep even your most powerful enemies at bay!
Effect
Lock a town for 5 days; the town cannot be attacked.
Heroes can only enter by Town Portal or Castle Gate but can leave freely.
A town cannot be re-locked for 5 days after it becomes unlocked.
If a player is vanquished, their locked towns will be unlocked for all players the following day.
Miscellaneous
- New campaigns
- New hero specialties
- New map objects and decorations
- Creature stacks have experience
- Heroes have commanders
- All normal maps can be "WoGified"
- Hero skills are more balanced
- Towns can be destroyed and rebuilt
- Ability to change a view of the map during the game (for example season changes)
- Ability to set custom hero portraits
- Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts
- Ability to incorporate customizable dialogue for maps
- Ability to incorporate new pictures and videos for maps
- Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
- See the WoG Article on Celestial Heavens for a more complete feature listing.
External links
Gallery
See also