In the Wake of Gods: Difference between revisions
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=== New Creatures === | === New Creatures === | ||
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<span class="mw-customtoggle-WOGCommanders"><h4>Commanders</h4></span> | <span class="mw-customtoggle-WOGCommanders"><h4 class="hiddenHeader" style="color:blue;">Commanders</h4></span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGCommanders"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGCommanders"> | ||
Commanders are special units that assist a [[hero]] and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in {{homm4}}, the hero can participate in the fight directly. | Commanders are special units that assist a [[hero]] and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in {{homm4}}, the hero can participate in the fight directly. | ||
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}} | }} | ||
{{clear|left}}</div> | {{clear|left}}</div> | ||
<span class="mw-customtoggle-WOGNeutrals"><h4>Assorted Neutrals</h4></span> | <span class="mw-customtoggle-WOGNeutrals"><h4 class="hiddenHeader" style="color:blue;">Assorted Neutrals</h4></span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGNeutrals"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGNeutrals"> | ||
{{CreatureNew | {{CreatureNew | ||
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{{clear|left}}</div> | {{clear|left}}</div> | ||
<span class="mw-customtoggle-WOGL8"><h4>Level 8 Creatures</h4></span> | <span class="mw-customtoggle-WOGL8"><h4 class="hiddenHeader" style="color:blue;">Level 8 Creatures</h4></span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGL8"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGL8"> | ||
{{CreatureNew | {{CreatureNew | ||
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}} | }} | ||
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<span class="mw-customtoggle-WOGGME"><h4>Gods' Messengers & Emissaries</h4></span> | <span class="mw-customtoggle-WOGGME"><h4 class="hiddenHeader" style="color:blue;">Gods' Messengers & Emissaries</h4></span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGGME"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WOGGME"> | ||
{{CreatureNew | {{CreatureNew | ||
Revision as of 15:40, 12 June 2025
In the Wake of Gods (or WoG) is a fan-made expansion for Heroes of Might and Magic III. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.
The mod requires Shadow of Death or Heroes of Might and Magic III Complete to run.
Features
Documentation
New Creatures
Click the headers to show/hide content.
Commanders
Commanders are special units that assist a hero and fight for them on the battlefield, in addition to the regular army stacks. Each hero's commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in Heroes of Might and Magic IV, the hero can participate in the fight directly.
The commander's character sheet can be accessed from the Commander icon
from the Hero's character sheet.
A commander can die in combat, if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly town. By gaining levels and skills, a Commander's stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle.

1000

1000

1000

1000

1000

1000

1000

1000

1000
Assorted Neutrals

200

500
* Growth from demolished towns
** Growth from external sources

250

460
* Days 14–16

500

500

600

600

1100

1500

3500

25000
15
Sorceress Casting Chance
| Few – Several Sorceresses | |||
|---|---|---|---|
| Spell | Lvl | % | School |
| 2 | 25% | Air | |
| 2 | 25% | Earth | |
| 2 | 25% | Water | |
| 3 | 25% | Fire | |
| Pack of Sorceresses | |||
|---|---|---|---|
| Spell | Lvl | % | School |
| 1 | 20% | Earth | |
| 1 | 20% | Fire | |
| 1 | 20% | Water | |
| 2 | 10% | Air | |
| 2 | 10% | N/A | |
| 2 | 10% | Water | |
| 3 | 10% | Fire | |
| Lots of Sorceresses | |||
|---|---|---|---|
| Spell | Lvl | % | School |
| 0 | 15% | N/A | |
| 0 | 15% | N/A | |
| 1 | 8% | Earth | |
| 1 | 8% | Fire | |
| 1 | 8% | Water | |
| 2 | 4% | Air | |
| 2 | 4% | N/A | |
| 2 | 4% | Water | |
| 3 | 4% | Fire | |
| 3 | 15% | Water | |
| 4 | 15% | Earth | |
| Horde – Legion of Sorceresses | |||
|---|---|---|---|
| Spell | Lvl | % | School |
| 0 | 11% | N/A | |
| 0 | 11% | N/A | |
| 1 | 8% | Earth | |
| 1 | 8% | Fire | |
| 1 | 8% | Water | |
| 2 | 4% | Air | |
| 2 | 4% | N/A | |
| 2 | 4% | Water | |
| 3 | 4% | Air | |
| 3 | 4% | Fire | |
| 3 | 4% | Fire | |
| 3 | 11% | Water | |
| 4 | 11% | Earth | |
| 4 | 4% | Fire | |
| 5 | 4% | N/A | |
Level 8 Creatures

10000
4

8000
3

10000
3

9000
3

6000
2

8000
3

6000
2

7000
2

5000
3
Gods' Messengers & Emissaries

750

750

750

750

30000

30000

30000

30000
New Artifacts

Stacks with other additional strike bonus modifiers.
Ranged creatures do not receive this bonus when making melee attacks.
Torso
Shield

Allied creatures can retaliate against creatures that cannot normally be retaliated against.


Heroes can only enter by Town Portal or Castle Gate but can leave freely.
A town cannot be re-locked for 5 days after it becomes unlocked.
If a player is vanquished, their locked towns will be unlocked for all players the following day.
Miscellaneous
- New campaigns
- New hero specialties
- New map objects and decorations
- Creature stacks have experience
- Heroes have commanders
- All normal maps can be "WoGified"
- Hero skills are more balanced
- Towns can be destroyed and rebuilt
- Ability to change a view of the map during the game (for example season changes)
- Ability to set custom hero portraits
- Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts
- Ability to incorporate customizable dialogue for maps
- Ability to incorporate new pictures and videos for maps
- Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.
- See the WoG Article on Celestial Heavens for a more complete feature listing.
Gallery
-
New Launcher
External Links
- hommwog on Facebook
- WoG article on Celestial Heavens
- h3wog on moddb
- WoG forum on Heroes Community
- Era II + WoG on Heroes Community
- Old Launcher
- New Launcher

















































