Inferno: Difference between revisions
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==Creatures== | == Creatures == | ||
{{Inferno creatures}} | |||
{{Creaturetable}} | {{Creaturetable}} | ||
{{Creaturetablerow Inferno}} | {{Creaturetablerow Inferno}} | ||
|} | |} | ||
[[List of creatures|List of all creatures]] | [[List of creatures|List of all creatures]] | ||
==Additional Information== | ==Additional Information== |
Revision as of 07:34, 4 April 2014
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The inferno town is a evil alignment town type with demoniac and heretic hero classes. Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil can be brought into play.
Overview
Inferno towns appear in the regions of Erathia where demons rise from hell to the surface. Demoniacs and Heretics managed to form an alliance with the inhabitants of Inferno. The Inferno troops are great in hand-to-hand combat. The main flaw of the Inferno army is the lack of shooters, but it's compensated by its relatively fast build tree and the high damage output of its creatures. The fast Efreet Sultans, the terrible Devils, and the Pit Lords with their demon-herding ability make them a serious force.
Inferno deals with everything that is fire. Although often considered a weak town, Inferno still has some nasty advantages. Put simply, Inferno isn't bad at all, it's just more difficult to play with.
Structures
Inferno Specific Buildings
Creature Dwellings
Heroes
Template:Herotable Template:Herotablerow Inferno |} List of all heroes
Creatures
Inferno creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Imp | |||||||||||||||
Familiar | |||||||||||||||
Level 2 | |||||||||||||||
Gog | |||||||||||||||
Magog | |||||||||||||||
Level 3 | |||||||||||||||
Hell Hound | |||||||||||||||
Cerberus | |||||||||||||||
Level 4 | |||||||||||||||
Demon | |||||||||||||||
Horned Demon | |||||||||||||||
Level 5 | |||||||||||||||
Pit Fiend | |||||||||||||||
Pit Lord | |||||||||||||||
Level 6 | |||||||||||||||
Efreeti | |||||||||||||||
Efreet Sultan | |||||||||||||||
Level 7 | |||||||||||||||
Devil | |||||||||||||||
Arch Devil | |||||||||||||||
Towns | |||||||||||||||
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Template:Creaturetable Template:Creaturetablerow Inferno |} List of all creatures
Additional Information
- Alignment: Evil
- Native Terrain: Lava
Pros
- Castle Gate: A life-saver on maps where you control more than one Inferno town.
- Pit Lord's Demon summon ability: Lets you horde demons.
- Efreet Sultans are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a Dracageddon combo.
Cons
- Arch Devils are very expensive.
- Lacking in the Hero department.
- Imps and Familiars are incredibly weak first level units, and have no redeeming features save their speed (the Familiars' Magic Channel ability is hardly noticable).
- The Inferno produces the least hit points per week of all the towns.
- Only one ranged unit, and small tier units have low mobility.
Strategies
The Castle Gate is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.
Another good thing about the Castle Gate is that one hero can be used to defend all towns.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
38300 | 32500 | 115300 | |
45 | 15 | 120 | |
55 | 20 | 120 | |
0 | 4 | 28 | |
3 | 9 | 36 | |
23 | 39 | 86 | |
3 | 19 | 51 | |
Troop cost/week: | 28090 4 |