Hypnotize: Difference between revisions
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| a_effect = Target, enemy troop of less than ({{gt|20}} + (power x 25)) health is put under your control. | | a_effect = Target, enemy troop of less than ({{gt|20}} + (power x 25)) health is put under your control. | ||
| e_effect = Target, enemy troop of less than ({{gt|50}} + (power x 25)) health is put under your control. | | e_effect = Target, enemy troop of less than ({{gt|50}} + (power x 25)) health is put under your control. | ||
}} It is a [[mind spell]] that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the | }} It is a [[mind spell]] that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotised troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotised unit does not block enemy shooters. However, a ranged hypnotised unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health. | ||
The hypnotised unit inherits properties of artifacts which provide magic immunity from their opponent instead of their hero, as long as it is under the effect of the spell. As a result, a hero with the [[Pendant of Free Will]] or a [[Sleepkeeper]]{{-wh}} will be unable to re-cast the spell on their enemy, once the stack is hypnotized. | |||
'''Heroes starting with Hypnotize:''' | '''Heroes starting with Hypnotize:''' | ||
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* {{An|Badge of Courage}} (not in {{hota}}{{-wh}}) | * {{An|Badge of Courage}} (not in {{hota}}{{-wh}}) | ||
* {{An|Sleepkeeper}}{{-wh}} | * {{An|Sleepkeeper}}{{-wh}} | ||
'''Spells that provide immunity to Hypnotize:''' | |||
* {{Sn|Magic Mirror}} | |||
* {{Sn|Anti-Magic}} | |||
'''Spells that dispel Hypnotize:''' | |||
* {{Sn|Cure}} (only with [[Water Magic|Basic or Advanced Water Magic]] | |||
* {{Sn|Berserk}} | |||
* {{Sn|Anti-Magic}} | |||
{{spell 'see also'}} | {{spell 'see also'}} | ||
[[Category: Spells]] | [[Category: Spells]] | ||
Revision as of 23:48, 26 August 2025
| Hypnotize | ||
|---|---|---|
| ||
| School: | Air Magic | |
| Level: | 3rd | |
| Cost: | 18/15 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| Target, enemy troop of less than (10 + (power x 25)) health is put under your control. | ||
| Advanced Effect | ||
| Target, enemy troop of less than (20 + (power x 25)) health is put under your control. | ||
| Expert Effect | ||
| Target, enemy troop of less than (50 + (power x 25)) health is put under your control. | ||
| Probability of occurrence (%): | ||
| 13 | ||
| 13 | ||
| 32 (24*) | ||
| 25 | ||
| 0 | ||
| 24 | ||
| 13 | ||
| 17 | ||
| 35 | ||
| 13 | ||
| 13 | ||
| * Without Library | ||
It is a mind spell that puts an enemy creature stack under the caster's control and treats them as an allied unit for the spell's duration. Although the spell description says the hypnotised troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotised unit does not block enemy shooters. However, a ranged hypnotised unit can be blocked by its previous owner's troops. Hypnotize limitation is based on the current stack size as if it was full health.
The hypnotised unit inherits properties of artifacts which provide magic immunity from their opponent instead of their hero, as long as it is under the effect of the spell. As a result, a hero with the Pendant of Free Will or a Sleepkeeper
will be unable to re-cast the spell on their enemy, once the stack is hypnotized.
Heroes starting with Hypnotize:
Heroes specialising in Hypnotize:
Creatures immune to Hypnotize:
Creatures capable of casting Hypnotize:

Fangarm: (advanced level) 
Artifacts that provide immunity to Hypnotize:
Spells that provide immunity to Hypnotize:
Spells that dispel Hypnotize:
Cure (only with Basic or Advanced Water Magic
Berserk
Anti-Magic

