Hypnotize: Difference between revisions
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(base hp and variable hp) |
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| cost = 15 | | cost = 15 | ||
| duration = special | | duration = special | ||
| b_effect = Crowd Control Single Target, enemy troop of less than (0.4x + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of | | b_effect = Crowd Control Single Target, enemy troop of less than (0.4x (10) + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of | ||
retaliation. | retaliation. | ||
| a_effect = Crowd Control Single Target, enemy troop of less than (0.8x + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of | | a_effect = Crowd Control Single Target, enemy troop of less than (0.8x (20) + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of | ||
retaliation. | retaliation. | ||
| e_effect = Crowd Control Single Target, enemy troop of less than (2x + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of | | e_effect = Crowd Control Single Target, enemy troop of less than (2x (50) + 25 each power point) health is put under your control. Allied troops may attack hypnotized troop without fear of | ||
retaliation. | retaliation. | ||
}} It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. It can be attacked without fear of [[retaliation]]. However, it cannot block enemy shooters. | }} It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. It can be attacked without fear of [[retaliation]]. However, it cannot block enemy shooters. |
Revision as of 20:47, 26 July 2014
Hypnotize | |||||||||||||||||||||||||
School: | air magic | ||||||||||||||||||||||||
Level: | 3rd | ||||||||||||||||||||||||
Cost: | 15 | ||||||||||||||||||||||||
Duration: | special | ||||||||||||||||||||||||
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Hypnotize is a 3rd level spell in the School of air magic. It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. It can be attacked without fear of retaliation. However, it cannot block enemy shooters.
Astral the Wizard specializes hypnotize.
Units immune to its effects:
- All units immune to mind spells.
Artifacts that render units immune to Hypnotize
Similiar Crowd Control Spells
Blind Single Target Paralyse (25% retaliation at Adv, no retaliation when broken at Expert)
Berserk Target attacks nearby people.