Stronghold: Difference between revisions
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'''Stronghold Specific Buildings''' | '''Stronghold Specific Buildings''' | ||
* [[Ballista Yard]] (no [[First Aid Tent]] ([[Rampart]],[[Fortress,[[Necropolis]]),but [[Ammo cart]] (like [[Inferno]], [[Tower]]), and [[ballista]]s (like [[Castle]], [[Dungeon]], [[Conflux]]) | * [[Ballista Yard]] (no [[First Aid Tent]] ([[Rampart]],[[Fortress,[[Necropolis]]), but [[Ammo cart]] (like [[Inferno]], [[Tower]]), and [[ballista]]s (like [[Castle]], [[Dungeon]], [[Conflux]]) | ||
* [[Freelancer's Guild]] (sell creatures for resources) | * [[Freelancer's Guild]] (sell creatures for resources) | ||
* [[Mess Hall]] (+8 [[Goblin]] growth, [[horde building]]) | * [[Mess Hall]] (+8 [[Goblin]] growth, [[horde building]]) |
Revision as of 12:45, 28 July 2014
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town type with Barbarian and Battle Mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
Structures
Stronghold Specific Buildings
- Ballista Yard (no First Aid Tent (Rampart,[[Fortress,Necropolis), but Ammo cart (like Inferno, Tower), and ballistas (like Castle, Dungeon, Conflux)
- Freelancer's Guild (sell creatures for resources)
- Mess Hall (+8 Goblin growth, horde building)
- Escape Tunnel (flee on siege, unique to Stronghold)
- Hall of Valhalla (attack skill +1 for visiting hero) (like Dungeon town Battle Scholar Academy (akin to the adventure map learning stone) or the Fortress Cage of Warlords (+1 defense skill for visiting hero) or Wall of Knowledge (+1 knowledge one time for visiting hero) at Tower towns or Order of Fire (one time bonus of +1 spell power for visiting hero) at Inferno towns)
- Warlords' Monument (Grail building, the usual +5000 gold per day, +50% creature growth and a whopping +20 attack when sieged with a defending garrison hero)
Creature Dwellings
Heroes
Stronghold | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarians | |||||||||||
Yog | |||||||||||
Gurnisson | |||||||||||
Jabarkas | |||||||||||
Shiva | |||||||||||
Gretchin | |||||||||||
Krellion | |||||||||||
Crag Hack | |||||||||||
Tyraxor | |||||||||||
Boragus | |||||||||||
Kilgor | |||||||||||
Battle Mages | |||||||||||
Gird | |||||||||||
Vey Vey | |||||||||||
Dessa | |||||||||||
Terek | |||||||||||
Zubin | |||||||||||
Gundula | |||||||||||
Oris | |||||||||||
Saurug | |||||||||||
Towns | |||||||||||
|
Template:Herotable Template:Herotablerow Stronghold |} List of all heroes
Creatures
Stronghold creatures | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Goblin | |||||||||||||||
Hobgoblin | |||||||||||||||
Level 2 | |||||||||||||||
Wolf Rider | |||||||||||||||
Wolf Raider | |||||||||||||||
Level 3 | |||||||||||||||
Orc | |||||||||||||||
Orc Chieftain | |||||||||||||||
Level 4 | |||||||||||||||
Ogre | |||||||||||||||
Ogre Mage | |||||||||||||||
Level 5 | |||||||||||||||
Roc | |||||||||||||||
Thunderbird | |||||||||||||||
Level 6 | |||||||||||||||
Cyclops | |||||||||||||||
Cyclops King | |||||||||||||||
Level 7 | |||||||||||||||
Behemoth | |||||||||||||||
Ancient Behemoth | |||||||||||||||
Towns | |||||||||||||||
|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goblin Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | 1 | Defense -80% to enemy target |
Additional Information
Pros
- Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
- Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
- Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
- Ancient behemoths win a 1vs1 against most 7'th level creatures.
Cons
- Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoths has 9.
- Magic, Mage Guild is limited to level 3.
- Only one flying unit, namely the Thunderbird.
- Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are useful.
Town Costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
28700 | 28000 | 91200 | |
60 | 47 | 157 | |
70 | 47 | 157 | |
30 | 20 | 60 | |
0 | 5 | 15 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
Troop cost/week: | 24530 2 |