Stronghold: Difference between revisions

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'''Stronghold Specific Buildings'''
'''Stronghold Specific Buildings'''
* [[Ballista Yard]] (no [[First Aid Tent]] ([[Rampart]],[[Fortress,[[Necropolis]]), but [[Ammo cart]] (like [[Inferno]], [[Tower]]), and [[ballista]]s (like [[Castle]], [[Dungeon]], [[Conflux]])
* [[Ballista Yard]] (no [[First Aid Tent]] ([[Rampart]],[[Fortress]],[[Necropolis]]), but [[Ammo cart]] (like [[Inferno]], [[Tower]]), and [[ballista]]s (like [[Castle]], [[Dungeon]], [[Conflux]])
* [[Freelancer's Guild]] (sell creatures for resources)
* [[Freelancer's Guild]] (sell creatures for resources)
* [[Mess Hall]] (+8 [[Goblin]] growth, [[horde building]])
* [[Mess Hall]] (+8 [[Goblin]] growth, [[horde building]])

Revision as of 12:46, 28 July 2014

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Stronghold is a neutral alignment town type with Barbarian and Battle Mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.


Structures

Stronghold Town seen from inside

Template:StandardBuildings

Stronghold Specific Buildings

Creature Dwellings

Heroes

Stronghold
Barbarians
YogYog Yog
GurnissonGurnisson Gurnisson
JabarkasJabarkas Jabarkas
ShivaShiva Shiva
GretchinGretchin Gretchin
KrellionKrellion Krellion
Crag HackCrag Hack Crag Hack
TyraxorTyraxor Tyraxor
BoragusBoragus Boragus Armageddon's Blade Map Editor
KilgorKilgor Kilgor Armageddon's Blade Map Editor
Battle Mages
GirdGird Gird
VeyVey VeyVeyVey Vey
DessaDessa Dessa
TerekTerek Terek
ZubinZubin Zubin
GundulaGundula Gundula
OrisOris Oris
SaurugSaurug Saurug
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Template:Herotable Template:Herotablerow Stronghold |} List of all heroes

Creatures

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc Orc
Orc Chieftain Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Goblin Goblin Goblin Goblin 1 4 2 1 2 5 5 15 60 40 Gold  
Hobgoblin Hobgoblin Hobgoblin Hobgoblin 1+ 5 3 1 2 5 7 15 78 50 Gold  
Wolf Rider Wolf Rider Wolf Rider Wolf Rider 2 7 5 2 4 10 6 9 130 100 Gold  
Wolf Raider Wolf Raider Wolf Raider Wolf Raider 2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack
Orc Orc Orc Orc 3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots)
Orc Chieftain Orc Chieftain Orc Chieftain Orc Chieftain 3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots)
Ogre Ogre Ogre Ogre 4 13 7 6 12 40 4 4 416 300 Gold  
Ogre Mage Ogre Mage Ogre Mage Ogre Mage 4+ 13 7 6 12 60 5 4 672 400 Gold   Cast Bloodlust x3
Roc Roc Roc Roc 5 13 11 11 15 60 7 3 1027 600 Gold   Flying
Thunderbird Thunderbird Thunderbird Thunderbird 5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike
Cyclops Cyclops Cyclops Cyclops 6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls
Cyclops King Cyclops King Cyclops King Cyclops King 6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls
Behemoth Behemoth Behemoth Behemoth 7 17 17 30 50 160 6 1 3162 1500 Gold   Defense -40% to enemy target
Ancient Behemoth Ancient Behemoth Ancient Behemoth Ancient Behemoth 7+ 19 19 30 50 300 9 1 6168 3000 Gold 1 Crystal  Defense -80% to enemy target

List of all creatures

Additional Information

Pros

  • Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
  • Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
  • Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
  • Ancient behemoths win a 1vs1 against most 7'th level creatures.

Cons

  • Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoths has 9.
  • Magic, Mage Guild is limited to level 3.
  • Only one flying unit, namely the Thunderbird.
  • Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are useful.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gem 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold 2 Crystal