Frost Ring: Difference between revisions

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Kapteeni Ruoska (talk | contribs)
Undo revision 19149 by Kapteeni Ruoska (talk)
Kapteeni Ruoska (talk | contribs)
REVERT to Revision as of 06:11, 21 March 2014 by Kapteeni Ruoska
Line 4: Line 4:
  | cost        = 12
  | cost        = 12
  | duration    = instant
  | duration    = instant
  | b_effect    = Splash Damage, bystanders, troops in hexes surrounding target hex receive 25+ (1.5x (15) + 10 dmg each power point) in damage. Target hex is unaffected.
  | b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
  | a_effect    = Splash Damage, bystanders, troops in hexes surrounding target hex receive 40+ (3x (30) + 10 dmg each power point) in damage. Target hex is unaffected.
  | a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
  | e_effect    = Splash Damage, bystanders, troops in hexes surrounding target hex receive 70+ (6x (60) + 10 dmg each power point) in damage. Target hex is unaffected.
  | e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
}} It causes [[troop]]s in the hexes surrounding target hex receive damage.
}} It causes [[troop]]s in the hexes surrounding target hex receive damage.


Line 19: Line 19:


[[Category: Spells]]
[[Category: Spells]]
== Water Magic Damage Spells ==
{| class=wikitable
!Spell Name!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Magic Arrow]]||Yes||1x (10 dmg)||2x (20 dmg)|| 3x (30 dmg) ||10 dmg / spell power
|-
|[[Frost Ring]]||No, splash damage to bystanders, not target|| 1.5x (15 dmg) || 3x (30 dmg)|| 6x (60 dmg) || 10 dmg / spell power point
|-
|[[Ice Bolt]]||Yes|| 0.5x (10 dmg) || 1x (20 dmg)|| 1.5x (30 dmg) || 20 dmg / spell power point
|}

Revision as of 14:35, 1 August 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School: water magic
Level: 3rd
Cost: 12
Duration: instant
Basic Effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 
Advanced Effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 
Expert Effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 
Probability of occurrence (%):
Castle
Rampart
Tower (*)
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

It causes troops in the hexes surrounding target hex receive damage.

Heroes specializing in Frost Ring

Units immune to its effects

Units extra vulnerable to its effects