Bless: Difference between revisions

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  | a_effect    = Creatures in target, allied troop inflict maximum damage +1 when they attack.
  | a_effect    = Creatures in target, allied troop inflict maximum damage +1 when they attack.
  | e_effect    = All allied creatures inflict maximum damage +1 when they attack.
  | e_effect    = All allied creatures inflict maximum damage +1 when they attack.
}}
}} The Bless spell [[counter]]s the [[Curse]] spell. All [[Undead]] are immune to the Bless.
 
Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%.  But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage!  Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]].
 
[[Counters]] [[Curse]]
 
==Heroes specializing in Bless==
*[[Adela]] the [[Cleric]]
 
==Units immune to its effects==
*[[Undead]]


=== Heroes specializing in Bless: ===
* {{Hn|Adela}} the [[Cleric]]


=== Discussion ===
The spell is most effective on creatures which have a large range between their minimum and maximum damage.


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 05:02, 30 September 2016

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Bless
School:  Water Magic
Level:  1st
Cost:  5
Duration:  1 Round/Power
 Basic effect
Creatures in target, allied troop inflict maximum damage when they attack.
 Advanced effect
Creatures in target, allied troop inflict maximum damage +1 when they attack.
 Expert effect
All allied creatures inflict maximum damage +1 when they attack.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Bless is a 1st level spell in the School of Water Magic. The Bless spell counters the Curse spell. All Undead are immune to the Bless.

Heroes specializing in Bless:

Discussion

The spell is most effective on creatures which have a large range between their minimum and maximum damage.