Quicksand: Difference between revisions
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{{Earth spells}}{{Spell|25|25|46|35|18|24|25|35|35|20 | {{Earth spells}}{{Spell|25|25|46|35|18|24|25|35|35|20 | ||
| school = | | school = Earth Magic | ||
| level = 2nd | | level = 2nd | ||
| cost = 8 | | cost = 8 |
Revision as of 05:49, 17 October 2016
Quicksand | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 8 | ||||||||||||||||||||||||
Duration: | until end of combat | ||||||||||||||||||||||||
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Quicksand is a 2nd level spell in the School of Earth Magic. The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all. A unique property of Quicksand is that it lasts infinitly during any battle, regardless of the user's spell power.
Dsicussion
Quicksand can be particulary useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to "trick" into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.