Frost Ring: Difference between revisions

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* {{H|Adelaide|Cleric}}
* {{H|Adelaide|Cleric}}
'''Creatures [[vulnerability|vulnerable]] to Frost Ring'''
'''Creatures [[vulnerability|vulnerable]] to Frost Ring'''
* {{Cn|Fire Elemental}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
* {{Cn|Energy Elemental}}


[[File:Frost Ring Combat.png||left|frame|link=|Frost ring lands on some unfortunate orcs.]]
[[File:Frost Ring Combat.png||left|frame|link=|Frost ring lands on some unfortunate orcs.]]

Revision as of 10:26, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: instant
Basic Effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 
Advanced Effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 
Expert Effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 
Probability of occurrence (%):
Castle 44
Rampart 43
Tower 55 (43*)
Inferno 0
Necropolis 35
Dungeon 35
Stronghold 35
Fortress 17
Conflux 35
Cove Horn of the Abyss 82
Factory Horn of the Abyss
* Without Library

It causes creatures in the hexes surrounding target hex receive damage.

Heroes with Frost Ring as a starting spell and a specialty:

Creatures vulnerable to Frost Ring

Frost ring lands on some unfortunate orcs.