Resistance: Difference between revisions
secondary skill chance explanation added, TOC removed |
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In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default. | In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default. | ||
==Chance to get== | |||
{{Secondary skill chance explanation}} | |||
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5}} | |||
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==Importance== | ==Importance== | ||
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While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. | While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. | ||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
Revision as of 12:41, 15 March 2021
| Resistance | ||
|---|---|---|
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Basic: endows a hero's troops with 5% magic resistance. | |
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Advanced: endows a hero's troops with 10% magic resistance. | |
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Expert: endows a hero's troops with 20% magic resistance. | |
Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches, Wizards, and Elementalists cannot learn Resistance.
Heroes with Resistance as a starting skill:

Ajit the Overlord - Basic Resistance

Bron the Beastmaster - Basic Resistance

Clancy the Ranger - Basic Resistance

Fafner the Alchemist - Basic Resistance

Ignatius the Demoniac - Basic Resistance

Krellion the Barbarian - Basic Resistance

Saurug the Battle Mage - Basic Resistance

Straker the Death Knight - Basic Resistance

Thorgrim the Ranger - Advanced Resistance

Ufretin the Ranger - Basic Resistance
Heroes with a Resistance specialty:
The following heroes receive a 5% per level bonus to their Resistance skill.
Horn of the Abyss
In Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference, aside from Thorgrim, who is also banned by default.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance + Runes chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 5 | |
| Cleric | 2 | |
| Ranger | 9 (highest) | |
| Druid | 1 | |
| Alchemist | 5 | |
| Wizard | 0 (impossible) | |
| Demoniac | 6 | |
| Heretic | 3 | |
| Death Knight | 5 | |
| Necromancer | 1 | |
| Overlord | 6 | |
| Warlock | 0 (impossible) | |
| Barbarian | 6 | |
| Battle Mage | 4 | |
| Beastmaster | 5 | |
| Witch | 0 (impossible) | |
| Planeswalker | 2 | |
| Elementalist | 0 (impossible) | |
| Captain | 3 | |
| Navigator | 5 | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} | |
| Chieftain | {{{23}}} | |
| Elder | {{{24}}} |
|}
Importance
User Commentary
Need to fix one or more of these possible problems with the user commentary text:
● escape equals signs with {{=}} (not including the ones used to create section headings)
● replace <div style="clear:left;"></div> with {{clear|left}}
While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill.


