Ballistics: Difference between revisions

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'''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[Siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.
'''Ballistics''' is a [[secondary skill]], that gives the player manual control over the [[catapult]] in a [[siege]], increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and [[Arrow Towers]] have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.


It's interesting that Ballistics secondary skill doesn't buff [[Ballista]]. The latter works better via [[Artillery]].
It's interesting that Ballistics secondary skill doesn't buff [[Ballista]]. The latter works better via [[Artillery]].

Revision as of 11:01, 18 March 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Ballistics
Basic Ballistics: gives control of the catapult to the hero, allowing aimed shots with increased damage.
Advanced Ballistics: gives control of the catapult to the hero, allowing two aimed shots with increased damage.
Expert Ballistics: gives control of the catapult to the hero, allowing two aimed shots at maximum damage.

Ballistics is a secondary skill, that gives the player manual control over the catapult in a siege, increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and Arrow Towers have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.

It's interesting that Ballistics secondary skill doesn't buff Ballista. The latter works better via Artillery.

Level None Basic Adv. Expert
Shots 1 1 2 2
Chance to hit Keep (before all walls destroyed) 5% 7% 7% 10%
Chance to hit Arrow Towers (before all walls destroyed) 10% 15% 15% 20%
Chance to hit Drawbridge (before all walls destroyed) 25% 30% 30% 40%
Chance to hit intended wall 50% 60% 60% 75%
Chance for no damage 10% 0% 0% 0%
Chance for 1 damage 60% 50% 50% 0%
Chance for 2 damage 30% 50% 50% 100%

Heroes with Ballistics as a starting skill:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   8 (highest)
Castle  Cleric   4 (lowest) Shadow of Death
Rampart  Ranger   4 (lowest) Shadow of Death
Rampart  Druid   4 (lowest) Shadow of Death
Tower  Alchemist   6
Tower  Wizard   4 (lowest) Shadow of Death
Inferno  Demoniac   7
Inferno  Heretic   6
Necropolis  Death Knight   7
Necropolis  Necromancer   5
Dungeon  Overlord   7
Dungeon  Warlock   6
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   6
Fortress  Beastmaster   7
Fortress  Witch   8 (highest)
Conflux  Planeswalker   8 (highest)
Conflux  Elementalist   4 (lowest) Shadow of Death
Cove Horn of the Abyss     Captain   5
Cove Horn of the Abyss     Navigator   2 (lowest) Horn of the Abyss
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


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Importance

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