Resistance: Difference between revisions
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'''Heroes with Resistance as a starting skill:''' | '''Heroes with Resistance as a starting skill:''' | ||
* {{H2|Ajit|Overlord}} - Basic Resistance | * {{H2|Ajit|Overlord}} - Basic Resistance | ||
* {{H2|Bron|Beastmaster}} - Basic Resistance | * {{H2|Bron|Beastmaster}} - Basic Resistance | ||
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'''Heroes with a Resistance specialty:''' | '''Heroes with a Resistance specialty:''' | ||
The following heroes receive a 5% per level bonus to their Resistance skill. | The following heroes receive a 5% per level bonus to their Resistance skill. | ||
* {{H2|Thorgrim|Ranger}} | * {{H2|Thorgrim|Ranger}} | ||
=={{hota}}== | =={{hota}}== | ||
In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default. | In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default. | ||
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{{fanopinion| | |||
{{fanopinion | |||
While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. | While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse]]d or [[slow]]ed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy's spell on their own, and [[Ranger]]s have the highest chance to learn the skill. | ||
=== Things that ruin Resistance === | |||
* [[Orb of Vulnerability]] | * [[Orb of Vulnerability]] | ||
}}<!-- end of fan opinion --> | |||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} |
Revision as of 15:29, 17 May 2021
Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches, Wizards, and Elementalists cannot learn Resistance.
Heroes with Resistance as a starting skill:
- Ajit the Overlord - Basic Resistance
- Bron the Beastmaster - Basic Resistance
- Clancy the Ranger - Basic Resistance
- Fafner the Alchemist - Basic Resistance
- Ignatius the Demoniac - Basic Resistance
- Krellion the Barbarian - Basic Resistance
- Saurug the Battle Mage - Basic Resistance
- Straker the Death Knight - Basic Resistance
- Thorgrim the Ranger - Advanced Resistance
- Ufretin the Ranger - Basic Resistance
Heroes with a Resistance specialty: The following heroes receive a 5% per level bonus to their Resistance skill.
Horn of the Abyss
In Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference, aside from Thorgrim, who is also banned by default.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 2 |
Rampart | Ranger | 9 (highest) |
Rampart | Druid | 1 |
Tower | Alchemist | 5 |
Tower | Wizard | 0 (impossible) |
Inferno | Demoniac | 6 |
Inferno | Heretic | 3 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 1 |
Dungeon | Overlord | 6 |
Dungeon | Warlock | 0 (impossible) |
Stronghold | Barbarian | 6 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 5 |
Fortress | Witch | 0 (impossible) |
Conflux | Planeswalker | 2 |
Conflux | Elementalist | 0 (impossible) |
Cove | Captain | 3 |
Cove | Navigator | 5 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
[Show user commentary]
[Hide user commentary]
|
While Resistance works randomly therefore being not reliable, it's a decent skill which may save your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill. Things that ruin Resistance |