Factory: Difference between revisions
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*[[Kastore]]<br> | *[[Kastore]]<br> | ||
*[[File:Hero_Morgan_small.gif]] [[Morgan]] is an Artificer.<br> | *[[File:Hero_Morgan_small.gif]] [[Morgan]] is an Artificer.<br> | ||
*[[File:Hero_Murdock_small.gif]] [[Murdock]]<br> | *[[File:Hero_Murdock_small.gif]] [[Murdock]]<br> is a Mercenary.<br> | ||
*[[File:Hero_Sam_small.gif]] [[Sam]] is a Mercenary.<br> | *[[File:Hero_Sam_small.gif]] [[Sam]] is a Mercenary.<br> | ||
*[[File:Hero_Todd_small.gif]] [[Todd]] is an Artificer.<br> | *[[File:Hero_Todd_small.gif]] [[Todd]] is an Artificer.<br> |
Revision as of 03:04, 2 May 2023
SPOILERS ALERT!!!
Introduction
Factory is the unreleased 11th faction for Horn of the Abyss, which is confirmed to be released in game version 1.7.0. This new faction will have the Wasteland as its native terrain, which was released in HotA version 1.6.0. The town's theme combines nature with an attempt to harness its power, which is reflected in the two "trees" of creatures and their upgrades.
Current Progress
As of 20th March 2023:
- At the moment, the Factory faction is playable, all abilities and properties are implemented and preliminary internal testing is underway in the team.
- All the tasks have been accurately recorded, which accelerated the work's progress.
- The only unfinished elements of the city - Creature Voice and Mystery Map - are currently in progress.
- 7 out of 8 campaign maps are completed; the 8th map is yet to be developed and still requires testing. Several maps are not only fully drawn, but also tested.
- 14 out of 17 cutscenes are completed; the last 3 scenes are under development but have all the 3D resources (characters, environment, etc.) ready.
- All 16 heroes have been approved with names, specs, models, and portraits.
- The graphics and town screen are close to completion; all the buildings on the world map are ready.
- Sav (the main coder) has hired many people to help accelerate the rate of coding, so many things such as special buildings and creature skills are almost finalised.
- Paul Anthony Romero's original Factory theme will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different.
- The wasteland terrain and associated objects are ready and in the game as of 1.6.0.
- Version 1.7 is stated to be a kind of "big cleaning" for HoTA.
- Some "low-quality" content removed from the map editor, including the redwood sets, will return to the game in updated quality.
Creatures
Keep in mind that these stats might change in the final version!
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | 186 | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | 278 | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 | Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 | 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2500 | 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 4000 | 2 | Mechanical, Heat Stroke |
- Tier 1: Halfling –> Halfling Grenadier ("The basic version will fully replicate its predecessor from the original game, differing from it only in appearance; but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target's defense when attacking. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers.")
- Tier 2: Mechanic –> Engineer (They are said to both be able to repair mechanical units.)
- Tier 3: Armadillo –> Bellwether Armadillo (They are said to have an alternative walking animation: when having Haste cast, they will curl into a ball and roll instead of walking; this is purely a cosmetic feature.)
- Tier 4: Automaton –> ??? (No released graphics or information available other than the fact they are possibly fully robotic.)
- Tier 5: Sandworm –> Olgoi-Khorkhoi (Teleport, similar to Nymph, Devil, and etc. It is said that if they come out of the ground above a corpse, the stack automatically consumes it, and its next attack receives extra attacks (similar to the Crusader). Bonus strikes from multiple corpse consumes are accumulated. They are also said, when combating on ships, to not be able to use their burrowing (teleport) ability and will walk normally instead.)
- Tier 6: Gunslinger –> Bounty Hunter (Retaliate to one ranged attack per round with a Quick Shot.)
- Tier 7: Dreadnought –> Juggernaut (Both units have a special penetrating beam attack called Heat Stroke. The attack pattern is similar to that of the Cerberus, but it also affects units including those next to the targets, similar to a dragon's breath attack. The attack can only be used "when the beam goes live", and both units will perform normal melee attacks otherwise.)
- Tier 7: Couatl –> Crimson Couatl (Couatls can Meditate to become impervious to damage and skip their turn.)
NOTE: Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units like in Heroes of Might & Magic IV.
Ammo Cart is Factory's war machine.
Heroes
The two hero classes have been revealed to be the might class of Mercenary and the magic class of Artificer. Factory will feature heroes from former games. These include:
- File:Hero Agar small.gif Agar is an Artificer with a Sandworm specialty.
- File:Hero Bertram small.gif Bertram is an Artificer.
- File:Hero Frederick small.gif Frederick is a Wizard with a Mage specialty.
- File:Hero Heatstroke small.gif Heatstroke is a Mercenary.
- File:Hero Henrietta small.gif Henrietta is a Mercenary with a Halfling specialty.
- File:Hero Jangaard small.gif Jangaard is a Mercenary with a Scouting specialty.
- Kastore
- File:Hero Morgan small.gif Morgan is an Artificer.
- File:Hero Murdock small.gif Murdock
is a Mercenary. - File:Hero Sam small.gif Sam is a Mercenary.
- File:Hero Todd small.gif Todd is an Artificer.
- File:Hero Unknown1 small.png Unknown 1
- File:Hero Unknown2 small.png Unknown 2
- File:Hero Unknown3 small.png Unknown 3
- File:Hero Unknown4 small.png Unknown 4 looks like Wrathmont (Heroes I & II)