Logistics: Difference between revisions
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== Chance to get == | == Chance to get == | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3}} | {{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3| 7| 5}} | ||
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Revision as of 12:02, 9 January 2024
Logistics | ||
Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the Abyss) | ||
Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the Abyss) | ||
Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the Abyss) |
Logistics is a secondary skill that increases the hero's movement points over land.
Heroes with Logistics (basic) as a starting skill:
Heroes, having Logistics as a specialty and a starting skill (basic):
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.
Artifacts with similar ablility:
- Boots of Speed increase the hero's movement on land by +600 (+400 in Horn of the Abyss ) points.
- Equestrian's Gloves increase hero's movement on land by +300 (+200 in Horn of the Abyss ) points.
Horn of the Abyss
In Horn of the Abyss , the skill percentages are decreased to 5%, 10%, and 20%.
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 4 |
Rampart | Ranger | 5 |
Rampart | Druid | 5 |
Tower | Alchemist | 6 |
Tower | Wizard | 2 (lowest) |
Inferno | Demoniac | 10 (highest) |
Inferno | Heretic | 3 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 4 |
Dungeon | Overlord | 8 |
Dungeon | Warlock | 2 (lowest) |
Stronghold | Barbarian | 7 |
Stronghold | Battle Mage | 9 |
Fortress | Beastmaster | 8 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 8 |
Conflux | Elementalist | 2 (lowest) |
Cove | Captain | 6 |
Cove | Navigator | 3 |
Factory | Mercenary | 7 |
Factory | Artificer | 5 |
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User commentary
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Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. |