Scouting: Difference between revisions

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== Chance to get ==
== Chance to get ==
{{Secondary skill chance explanation}}
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 4| 3| 7| 2 (lowest)| 4| 2 (lowest)| 5| 3| 4| 2 (lowest)| 5| 2 (lowest)| 8 (highest)| 4| 7| 2 (lowest)| 6| 2 (lowest)| 4| 2 (lowest)}}
{{ZET SEC SKILL CHANCE TABLE| 4| 3| 7| 2 (lowest)| 4| 2 (lowest)| 5| 3| 4| 2 (lowest)| 5| 2 (lowest)| 8 (highest)| 4| 7| 2 (lowest)| 6| 2 (lowest)| 4| 2 (lowest)| 5| 4}}
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Revision as of 12:05, 9 January 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Scouting
Basic Scouting: allows your hero to see 1 square further into the shroud.
Advanced Scouting: allows your hero to see 2 square further into the shroud. (3 squares in Horn of the AbyssHorn of the Abyss
Expert Scouting: allows your hero to see 3 square further into the shroud. (5 squares in Horn of the AbyssHorn of the Abyss

Scouting is a secondary skill that increases hero's scouting radius by one at basic level, by two at advanced level and by three at expert level.

Heroes with Scouting as a starting skill:

Heroes with Scouting as a specialty and a starting skill:

Related artifacts:

  • Speculum Speculum - increases the scouting radius by +1.
  • Spyglass Spyglass - increases the scouting radius by +1.

Horn of the Abyss

In Horn of the Abyss Horn of the Abyss the skill effect was increased from +2 and +3 scouting radius for advanced and expert levels to +3 and +5 respectively.

Scouting specialty was introduced: it increases the scouting range by 1 every 6 levels.

Heroes, having Scouting as a specialty and a starting skill:

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   3
Rampart  Ranger   7
Rampart  Druid   2 (lowest)
Tower  Alchemist   4
Tower  Wizard   2 (lowest)
Inferno  Demoniac   5
Inferno  Heretic   3
Necropolis  Death Knight   4
Necropolis  Necromancer   2 (lowest)
Dungeon  Overlord   5
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   7
Fortress  Witch   2 (lowest)
Conflux  Planeswalker   6
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   4
Cove Horn of the Abyss     Navigator   2 (lowest)
Factory Horn of the Abyss     Mercenary   5
Factory Horn of the Abyss     Artificer   4


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User commentary

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Some may find the information in this section subjective or irrelevant.

In a multiplayer mode, Scouting is decent so as to discover the map faster. However, if playing against AI, there is a way to examine the uncovered lands, saving a slot for a more mighty secondary skill: save the progress and use a cheat which unveils the whole map, then return to your normal game, having remembered the most important things (i.e. location of various map objects, artifacts, enemy heroes, their force and proximity to your towns, etc.) Anyway, as the game is played, the map is often getting fully unveiled, or at least everything important for the mission is disclosed, sooner or later.

Scouting is a useful secondary skill early in the game. It enables hero to quickly reveal undiscovered lands, which may give the player an useful insight where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills logistics, pathfinding and navigation. Scouting can, however, be useful to counter the effect's of Necropolis darkness shroud or the adventure map object Cover of Darkness.

Things that ruin Scouting


See also: