Ice Bolt

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Ice Bolt
School:  Water Magic
Level:  2nd
Cost:  8/6
Duration:  instant
 Basic effect
Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.
 Advanced effect
Drains the body heat from the selected enemy unit, dealing (20 + (power x 20)) damage to it.
 Expert effect
Drains the body heat from the selected enemy unit, dealing (50 + (power x 20)) damage to it.
 Probability of occurrence (%):
Castle   95
Rampart   95
Tower   46 (35*)
Inferno   0
Necropolis   35
Dungeon   35
Stronghold   25
Fortress   96
Conflux   77
Cove Horn of the Abyss   96
Factory Horn of the Abyss   25
* Without Library

Ice Bolt is a 2nd level spell in the School of Water Magic.

Heroes starting with Ice Bolt:

Heroes specialising in Ice Bolt:

Creatures immune to Ice Bolt:

Creatures vulnerable to Ice Bolt:

Creatures capable of casting Ice Bolt:

User commentary

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Some may find the information in this section subjective or irrelevant.

Ice Bolt is an important second level spell, though it falters compared to the slightly more powerful (yet less cost-effective) Lightning Bolt (which does 5 more base damage per hero Spell Power, but a little bit less damage per spell point.) It is still a useful tool and one of the game's most notable direct damage spells.


See also: