Movement
is about heroes' movement on adventure map. For movement in combat, see Movement (combat).
Movement typically refers to a hero's ability to travel on the adventure map. At the beginning of the day a hero has certain number of movement points, which are decreased towards zero as the hero moves on the map. The hero can not move anymore, when he has no movement points or he has too few to move the next square.
The amount of movement points a hero has for moving on the land depends mainly on the speed of the slowest creature in hero's army and the logistics secondary skill. If a hero is traveling with a boat on the water, then the speed of the slowest creature have no effect on the movement points. Additionally, artifacts (e.g. Boots of Speed) or adventure map locations (e.g. stables) can increase the amount of movement points a hero has.
When a hero moves on the map, his movement points are decreased. The amount of reduction depends mainly on the direction a hero moves and the terrain. Moving diagonally on the map consumes more movement points than moving vertically or horizontally. Moving diagonally consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Also, moving on swamp, snow, sand or rough terrains reduces hero's movement points more than other types of terrain. However, with pathfinding secondary skill you can eliminate the terrain penalty.
among other things on:
- Slowest unit speed
- Terrain
- Artifacts
- Secondary Skills
- Adventure map structures visited (e.g. Stables).
Base Movement
Base movement is your movement before bonuses from Artifacts, Secondary Skills and Adventure map structures are counted in. It's counted in how many tiles you can move, and are based on the Speed of the slowest creature in your army at the start of the day. One tile's worth of movement is one step horizontally or vertically on Grass. Moving diagonally costs 1.4 tiles.
Terrain
Depending on your Pathfinding skill, and your units' Native Terrain, you might get Movement Penalties on certain Terrains. Nomads eliminate the movement penalty from Desert terrains.
Water movement
Water Movement is determined solely on the hero's Navigation skill, his or her Artifacts, whether his or her color owns any Lighthouses, and whether he or she is sailing on Favorable Winds or not. Base movement is always 15 tiles, creatures speed doesn't count.