Clone
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School: | water magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 24 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Clone is a 4th level spell in the School of water magic. It creates an exact replica of the target creature stack, which has all of the original stacks features and special abilities. The clone will disappear immediately (no retaliation) when it recieves any damage.
Comments & debate
Clone is specially useful in the latter game, when you have large hordes of creatures at your disposal. The known fact is, that creatures do more damage than spells causes clone to do much more damage than implosion, which is the most powerfull spell in the game damage-wise.
Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is due the fact, that that the cloned creature will be next to act if it has the highest speed of all the remaining creatures.
Good target for clone are creatures with no enemy retaliation, for example nagas and vampires. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting agains enemy clones, it may be wise to attempt killing the clones first if possible.
Summon Spells
Air Elemental, Earth Elemental, Fire Elemental, Water Elemental can also be summoned (only one type of each each combat), being at 25 points of mana and netting 2 (Basic) or 3 (Advanced) or 4 (Expert) creatures each power point.
This might change morale in combat. The creatures might not have the features of a cloned army stack. The summon spell creatures cannot be destroyed by a single hit only (save for that hit being of enough damage) as compared to Clone.