User:ShushMaster/Test1
List of adventure map objects Horn of the Abyss
Picture | Adventure map object | Map limit | RMG value | Visiting Scheme |
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Hill Fort (New): Allows a hero to upgrade creatures of 1-5 levels for the double price. (The old Hill Fort is not generated on random maps by default anymore). | 7000 | |||
Shrine of Magic Mystery: Shrine of Magic Mystery: Allows heroes to learn a 4th level spell if they have a spell book and advanced Wisdom. Has a special appearance for water terrain. |
7000 | |||
Cannon Yard: Allows to buy a Cannon for 4000 . | 3000 | |||
Temple of Loyalty: A visiting hero will have all morale penalties for having creatures of varied alignment in his army removed until the next turn. | 100 | |||
Skeleton Transformer: Works exactly as a Necropolis town building. A visiting hero can turn any creatures into Skeletons or Bone Dragons here. | 500 | |||
Colosseum of the Magi: When visited, offers once for every hero to increase either their Spell Power or Knowledge by 2. | 3000 | |||
Watering Place: Visiting hero is losing all current movement points and gets +1000 movement points next day. | 500 | |||
Town Gate: Allows visiting hero to teleport to any allied town. This does not cost any additional movement points. | 10000 | |||
Mineral Spring: Hero receives +1 Luck for the next battle and +600 movement points until the end of the day. | 500 | |||
Hermit's Shack: Improves a random secondary skill of the visiting hero. | 1500 | |||
Gazebo: Visiting hero receives 2000 experience for 1000 . | 1500 | |||
Junkman: Allows selling artifacts at the efficiency of 7 markets (for the half of base cost). Does not accept Spell Scrolls. | 200 | |||
Sea Barrel: Water object which gives: 20% - nothing; |
500 | |||
Jetsam: Water object which gives: 25% - nothing; |
500 | |||
Vial of Mana: Water object which grants 30/40/50/60 spell points. If resulting amount of mana points is to exceed normal cap for the hero, only half the extra points will be granted. Disappears after being visited. |
3000 | |||
Seafaring Academy: Water object which allows to pay 2000 for studying or improving up to three Secondary Skills. Navigation is always one of them. | 8000 | |||
Altar of Mana: Water object where heroes may sacrifice creatures for spell points, up to 4x the normal cap. Each sacrificed creature gives (AI Value)/80 mana points. | 100 | |||
Observatory: Water object which gives each visiting hero +2 scouting radius until the end of the week. | 500 | |||
Ancient Lamp: Allows to recruit 4-7 Master Genies. Disappears after all the units are bought. Does not appear on random maps unless it is enabled in the template settings. |
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Warehouse of Ore: Brings 10 when visited once a week. | 2250 | |||
Warehouse of Wood: Brings 10 when visited once a week. | 2250 | |||
Warehouse of Mercury: Brings 6 when visited once a week. | 2500 | |||
Warehouse of Sulfur: Brings 6 when visited once a week. | 2500 | |||
Warehouse of Crystal: Brings 6 when visited once a week. | 2500 | |||
Warehouse of Gem: Brings 6 when visited once a week. | 2500 | |||
Warehouse of Gold: Brings 2000 when visited once a week. | 6000 | |||
Experimental Shop: Creature bank guarded by 30% : Iron Golem - 40 for Giant x 1; 30% : Iron Golem - 80 for Giant x 2; 30% : Iron Golem - 120 for Giant x 3; 10% : Iron Golem - 160 for Giant x 4 |
32 | 3500 | ||
Wolf Raider Picket: Creature bank guarded by 30% : Wolf Raider - 50 for Cyclops x 4; 30% : Wolf Raider - 75 for Cyclops x 6; 30% : Wolf Raider - 100 for Cyclops x 8; 10% : Wolf Raider - 150 for Cyclops x 12 |
9500 | |||
Red Tower: Creature bank guarded by 30% : Fire Elemental - 35 for Firebird x 1; 30% : Fire Elemental - 70 for Firebird x 2; 30% : Fire Elemental - 105 for Firebird x 3; 10% : Fire Elemental - 140 for Firebird x 4; 50% probability for 1/5 of the guards to be Energy Elementals. |
4000 | |||
Black Tower: Creature bank guarded by 30% : Green Dragon - 1 for 2000 and a minor class artifact.; 30% : Red Dragon - 1 for 2250 and a minor class artifact.; 30% : Gold Dragon - 1 for 3500 and a minor class artifact.; 10% : Black Dragon - 1 for 3750 and a minor class artifact. |
1500 | |||
Churchyard: Creature bank guarded by 120 Walking Dead for 2500 and a minor class artifact. Visiting a previously plundered Churchyard inflicts a -1 penalty to Morale. |
1500 | |||
Mansion: Creature bank guarded by 30% : Vampire Lord - 40 for 2500 , x 2; |
5000 | |||
Ruins: Creature bank guarded by 30 %: - 20, - 3, - 3, - 10 , - 1 for 1000 .
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1000 | |||
Beholders' Sanctuary: Water creature bank guarded by 30% : Beholder - 50 for 3000 and a minor class artifact; |
2500 | |||
Temple of the Sea: Water creature bank guarded by 30 %: - 8, - 6, - 3, - 2 for 10000 , 2 treasure, 1 minor and 1 relic artifacts. 30 %: - 8, - 7, - 4, - 3 for 15000 , 1 treasure, 1 minor, 1 major and 1 relic artifacts. |
10000 | |||
Pirate Cavern: Creature bank guarded by 30% : Pirate - 20, Corsair - 20 for Sea Serpent x 1; 30% : Pirate - 40, Corsair - 40 for Sea Serpent x 2; 30% : Pirate - 60, Corsair - 60 for Sea Serpent x 3; 10% : Pirate - 80, Corsair - 80 for Sea Serpent x 4 50% probability for half of Corsairs to be Sea Dogs. Does not appear on random maps unless it is enabled in the template settings. |
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Ivory Tower: Creature bank guarded by 30% : Arch Mage - 50 for Enchanter x 3; 30% : Arch Mage - 100 for Enchanter x 6; 30% : Arch Mage - 150 for Enchanter x 9; 10% : Arch Mage - 200 for Enchanter x12; Does not appear on random maps unless it is enabled in the template settings. |
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Spit: Creature bank guarded by 30% : Basilisk - 20 for 3000 ; 30% : Basilisk - 30 for 4500 ; 30% : Basilisk - 40 for 6000 ; 10% : Basilisk - 60 for 9000 ; Does not appear on random maps unless it is enabled in the template settings. |
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Abandoned Mine: Guarded by 100-245 Troglodytes. After being released works as a random mine (except Sawmill. Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
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Alchemist's Lab: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Altar of Sacrifice: Allows hero to sacrifice artifacts and/or creatures for experience. Good alignment heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both. | Unlimited | 100 | ||
Anti-Magic Garrison: Can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Arena: When visited, offers once for every hero to increase either their attack or defense skill by 2. | 32 | 3000 | ||
Artifact: | Unlimited | 2000 - Treasure 5000 - Minor 10000 - Major 20000 - Relic |
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Black Market: Enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 treasure, 3 minor, and 1 major artifact generated once for a game. | 32 | 8000 | ||
Boat: Enables a hero to move over water tiles. | 64 | - | ||
Border Gate: Cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. | Unlimited | - | ||
Border Guard: Cannot be passed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. Disappears after being visited when this condition is fulfilled. | Unlimited | - | ||
Buoy: Gives the visiting hero +1 morale for the next battle. | Unlimited | 100 | ||
Campfire: Gives the player between 400–600 and 4–6 other resources. Disappears after the visit. | Unlimited | 2000 | ||
Cartographer: Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 10000 . | Unlimited | 10000 - Surface 7500 - Subterr. 5000 - Water |
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Corpse: When first visited, has 20% chance to give the hero random treasure or minor class artifact. | 32 | 500 | ||
Cover of Darkness (Adventure Map): Creates a 20 tiles-radius shroud for non-allied players when visited. | Unlimited | - | ||
Creature dwelling: Enables a visiting hero to hire one type of creatures. Each creature has a different structure. Flagged dwelling increases the growth for a certain creature by 1 in home towns. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds). | 144 | Various | ||
Crypt: Creature bank guarded by 30 %: - 30, - 20 for 1000 ; 30 %: - 25, - 20 , - 5 for 2000 ; 30 %: - 20, - 20 , - 10, -5 for 2500 and a treasure class artifact; 10 %: - 20, - 20 , - 10, -10 for 5000 and a treasure class artifact. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 1000 | ||
Crystal Cavern: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
3500 | ||
Cyclops Stockpile: Creature bank guarded by 30% : Cyclops - 20 for x 4 of all resources except ; 30% : Cyclops - 30 for x 6 of all resources except ; 30% : Cyclops - 40 for x 8 of all resources except ; 10% : Cyclops - 50 for x10 of all resources except . 50% probability for 1/5 of the guards to be Cyclops Kings. |
Unlimited | 3000 | ||
Den of Thieves: Shows full information on the relative strength of all the players (equivalent to 5 towns with a tavern). | Unlimited | 100 | ||
Derelict Ship: Creature bank guarded by 30% : Water Elemental - 20 for 3000 ; 30% : Water Elemental - 30 for 3000 and a treasure class artifact; 30% : Water Elemental - 40 for 4000 and a treasure class artifact; 10% : Water Elemental - 60 for 6000 and a minor class artifact. 50% probability for 1/5 of the guards to be Ice Elementals. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 4000 | ||
Dragon Fly Hive: Creature bank guarded by 30% : Dragon Fly - 30 for Wyvern x 4; 30% : Dragon Fly - 45 for Wyvern x 6; 30% : Dragon Fly - 60 for Wyvern x 8; 10% : Dragon Fly - 90 for Wyvern x12 |
Unlimited | 9000 | ||
Dragon Utopia: Creature bank guarded by 30 %: - 8, - 5, - 2, - 1 for 20000 , 1 treasure, 1 minor, 1 major and 1 relic artifacts. 30 %: - 8, - 6, - 3, - 2 for 30000 , 1 minor, 1 major and 2 relic artifacts. 30 %: - 8, - 6, - 4, - 3 for 40000 , 1 major and 3 relic artifacts. 10 %: - 8, - 7, - 6, - 5 for 50000 and 4 relic artifacts. |
Unlimited | 10000 | ||
Dwarven Treasury: Creature bank guarded by 30% : Dwarf - 50 for 2500 and 2 ; 30% : Dwarf - 75 for 4000 and 2 ; 30% : Dwarf - 100 for 5000 and 5 ; 10% : Dwarf - 150 for 7500 and 10 . 50% probability for 1/5 of the guards to be Battle Dwarves. |
Unlimited | 2000 | ||
Event: An invisible characteristic of the square, that is triggered when a hero enters the square. Has multiple outcomes. | 200 | - | ||
Eye of the Magi: Illuminates shrouded areas for players whose heroes visit a Hut of the Magi (unless there are not any heroes standing at the Eye of the Magi's placing tile). | Unlimited | - | ||
Faerie Ring: Gives a visiting hero +1 to luck for the next battle. | Unlimited | 100 | ||
Flotsam: An ocean object which can provide: 25% - 5 , 25% - 5 and 200 , 25% - 10 and 500 25% - nothing at all. Disappears after being visited. |
Unlimited | 500 | ||
Fountain of Fortune: Gives a random amount (from -1 to +3) of luck for the visiting hero until next battle. The effect changes randomly in the first day of every week. | Unlimited | 100 | ||
Fountain of Youth: Gives visiting heroes +400 movement points until the end of the day, and +1 to morale for the next battle. Has a special appearance for water terrain. |
Unlimited | 100 | ||
Freelancer's Guild: External analog of a Stronghold town's building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with marketplaces). Only the price of the creature in gold is taken into account, wood and ore have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down). | Unlimited | - | ||
Garden of Revelation: Gives a visiting hero +1 to knowledge skill upon his first visit. | 32 | 1500 | ||
Garrison: Can withhold up to seven different stacks of creatures. Garrisons can be aligned both horizontally or vertically. | 48 | - | ||
Gem Pond: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Gold Mine: Produces +1000 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean terrain with all native terrain bonuses. | 144 (all mines and lighthouses) |
7000 | ||
Griffin Conservatory: Creature bank guarded by 30% : Griffin - 50 for Angel x 1; 30% : Griffin - 100 for Angel x 2; 30% : Griffin - 150 for Angel x 3; 10% : Griffin - 200 for Angel x 4; 50% probability for 1/5 of the guards to be Royal Griffins. |
Unlimited | 2000 | ||
Hill Fort: Offers heroes the opportunity to upgrade all creatures in the game at the cost of: 1 lvl - free, 2 lvl - 25%, 3 lvl - 50%, 4 lvl - 75%, 5-7 - 100%. Not generated on random maps by default. |
Unlimited | 7000 | ||
Hut of the Magi: Reveals an area with the radius of 10 tiles around all "Eye of the Magi" objects on the adventure map. | Unlimited | - | ||
Idol of Fortune: Gives +1 to morale on even days and +1 to luck on odd days. On day seven it gives +1 to both. | Unlimited | 100 | ||
Imp Cache: Creature bank guarded by 30% : Imp - 100 for 1000 and 2 ; 30% : Imp - 150 for 1500 and 3 ; 30% : Imp - 200 for 2000 and 4 ; 10% : Imp - 300 for 3000 and 6 . 50% probability for 1/5 of the guards to be Familiars. |
Unlimited | 5000 | ||
Keymaster's Tent: Allows after being visited by player's heroes to pass through Border Guards and Border Gates with associated colors. | Unlimited | - | ||
Lean To: Gives the first visiting hero 1–5 units of resources other than gold. | 32 | 500 | ||
Learning Stone: Gives visiting heroes +1000 experience upon their first visit. | 32 | 1500 | ||
Library of Enlightenment: Increases all four primary skills of visiting heroes by +2 if they have reached level 10 (8/6/4 with Basic/Advanced/Expert Diplomacy secondary skill. | 32 | 12000 | ||
Lighthouses: A flaggable adventure map object that increases daily movement on water by 500 movement points per each flagged Lighthouse for all allied heroes. | 144 (all mines and lighthouses). |
- | ||
Magic Spring: Doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week. | 32 | 500 | ||
Magic Well: A hero can restore 100% of mana reserves here once per turn. | Unlimited | 250 | ||
Marletto Tower: Gives all visiting heroes +1 to defense skill upon their first visit. | 32 | 1500 | ||
Medusa Stores: Creature bank guarded by 30% : Medusa - 20 for 2000 and 5 ; 30% : Medusa - 30 for 3000 and 6 ; 30% : Medusa - 40 for 4000 and 8 ; 10% : Medusa - 50 for 5000 and 10 . 50% probability for 1/5 of the guards to be Medusa Queens. |
Unlimited | 1500 | ||
Mercenary Camp: Gives all visiting heroes +1 to attack skill upon their first visit. | 32 | 1500 | ||
Mermaids: Give +1 luck for the next battle. | Unlimited | 100 | ||
Mystical Garden: Brings 500 or 5 to a visiting hero once a week. | 32 | 500 | ||
Naga Bank: Creature bank guarded by 30% : Naga - 10 for 4000 and 8 ; 30% : Naga - 15 for 6000 and 12 ; 30% : Naga - 20 for 8000 and 16 ; 10% : Naga - 30 for 12000 and 24 . 50% probability for 1/5 of the guards to be Naga Queens. |
Unlimited | 3000 | ||
Oasis: Gives a visiting hero +800 movement points until the end of the day and +1 to morale for the next battle. Can be revisited after a battle at the same day. | Unlimited | 100 | ||
Obelisk: Opens a part of a Puzzle map when visited. | 48 | 350 | ||
Observation Tower: Water object which immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Ocean Bottle: Contains some text - random or made by mapmaker. Disappears after being visited. | 128 (all signs and ocean bottles) |
- | ||
Ore Pit: Produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
1500 | ||
Prison: A "loot" object that will reward you with a random hero of random level. Disappears after being visited. Has a special appearance for water terrain. |
144 | 2500 - Hero 1 lvl 5000 - Hero 5 lvl 10000 - Hero 10 lvl 20000 - Hero 20 lvl 30000 - Hero 30 lvl |
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Pandora's Box: various effect. Disappears after being visited. Has a special appearance for water terrain. |
200 | Various | ||
Pillar of Fire: Immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Portal One Way Entrance: Teleports a hero to the exit Portal of the same type. | Unlimited | - | ||
Portal One Way Exit: Can be occupied by a hero to prevent a teleport of another hero of the same color to this exit. | Unlimited | - | ||
Portal Two Way: Teleports a hero to the Portal of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this Portal. Has a special appearance for water terrain. |
Unlimited | - | ||
Pyramid: Creature bank in which a hero can do battle with 10 Diamond Golems and 40 Gold Golems in exchange for a random level 5 spell Note: If hero does not possess expert Wisdom skill, the spell will not be learned. Visiting an empty pyramid decreases hero's luck by -2. |
Unlimited | 5000 | ||
Quest Guard: Does not allow a hero to pass, unless the requirements of the quest are fullfilled. | Unlimited | - | ||
Rally Flag: Gives a visiting heroes +400 movement points until the end of the day and +1 to luck and morale for the next battle. | Unlimited | 100 | ||
Redwood Observatory: Immediately reveals terrain within a 20-square radius around the hero. | Unlimited | 750 | ||
Refugee Camp: Once per week, serves as a random dwelling where almost any creature in the game can be recruited at base creature growth and resource cost. It is not possible to find Sharpshooters, Enchanters, Azure, Crystal, Rust or Faerie Dragons in here. | Unlimited | 5000 | ||
Resources: According to its type can give: 5-10 or ; 3-6 , , or ; 500-1000 . Disappears after being visited. |
Unlimited | 750 - Gold 1400 - Wood and Ore 1500 - Random 2000 - Mercury, Sulfur, Crystal, Gems |
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Sanctuary: Visiting hero cannot be attacked by enemies (but can interact with allied heroes). | Unlimited | 100 | ||
Sawmill: Produces +2 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
1500 | ||
Scholar: Can teach a hero a random spell of any level or a secondary skill without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no spell book, doesn't have high enough level of wisdom for a spell, already has an expert level of offered secondary skill or has no free skill slots, he's just getting +1 to a random Primary skill. Spell or skill can be set by the mapmaker. Offered skill cannot be rejected. Scholar disappears after being visited. | Unlimited | 1500 | ||
School of Magic: A hero may gain either +1 to spell power or +1 to knowledge for a cost of 1000 . | 32 | 1000 | ||
School of War: Increases hero's attack or defense (at the player's choice) by 1 for 1000 . | 32 | 1000 | ||
Sea Chest: A water object which can give: 70% - 1500 10% - 1000 and a Treasure class artifact 20% - nothing at all Disappears after being visited. |
Unlimited | 1500 | ||
Seer's Hut: It can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a Treasure class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker. Has a special appearance for water terrain. |
48 | Various | ||
Shipwreck Survivor: The first hero who picks the survivor up from the sea recieves: 55% - Treasure 20% - Minor 20% - Major 5% - Relic class artifact. The survivor disappears after the first visit. |
Unlimited | 1500 | ||
Shipwreck: Water creature bank guarded by 30% : Wight - 10 for 2000 ; 30% : Wight - 15 for 3000 ; 30% : Wight - 25 for 4000 ; 10% : Wight - 50 for 5000 and a treasure class artifact. 50% probability for 1/5 of the guards to be Wraiths. When visited after the guards have been defeated decreases the hero's morale by 1 for the next battle. |
Unlimited | 2000 | ||
Shipyard: Allows players to build boats for the price of 1000 and 10 . Once flagged, can be used by just clicking. | Unlimited | - | ||
Shrine of Magic Incantation: Allows heroes to learn a 1st level spell if they have a spell book. Has a special appearance for water terrain. |
32 | 500 | ||
Shrine of Magic Gesture: Allows heroes to learn a 2nd level spell if they have a spell book. Has a special appearance for water terrain. |
32 | 2000 | ||
Shrine of Magic Thought: Allows heroes to learn a 3rd level spell if they have a spell book and basic Wisdom. Has a special appearance for water terrain. |
32 | 3000 | ||
Signs: Contains some text - random or made by mapmaker. | 128 (all signs and ocean bottles) |
- | ||
Sirens: Water object where 30% of each stack in hero's army will be turned into an experience equal to the health of the lost troops. Should be visited once for each hero, but can be revisited after the battle (bug). | 32 | 100 | ||
Spell Scroll: Special artifact which allows a hero to use a spell when equipped (without the required level of wisdom skill or even without the spell book for non-battle spells). | Unlimited | 500 - 1st lvl 2000 - 2nd lvl 3000 - 3rd lvl 4000 - 4th lvl 5000 - 5th lvl |
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Stables: Give the visiting hero a bonus of +400 movement points per day for the rest of the week. Can upgrade Cavaliers to Champions for free. | Unlimited | 200 | ||
Star Axis: Gives all visiting heroes +1 to power skill upon their first visit. | 32 | 1500 | ||
Subterranean Gate: Teleports a hero to the nearest Subterranean Gate at the opposite Layer. New appearances for a snow terrain and underworld layer were added in Horn of the Abyss. | Unlimited | - | ||
Sulfur Dune: Produces +1 per day for a player when flagged. Up to 7 stacks of units can be left inside of it. | 144 (all mines and lighthouses) |
3500 | ||
Swan Pond: Hero may choose to spend all remaining Movement points in exchange for a +2 boost to luck for the next battle. | Unlimited | 100 | ||
Tavern: Works as an usual Tavern in towns. Heroes can be hired here for the price of 2500 . Has a special appearance for water terrain. |
Unlimited | 100 | ||
Temple: Gives a visiting hero the bonus to morale for the next combat. On the week's first 6 days the bonus is +1, but on 7th day the bonus is +2. | Unlimited | 100 | ||
Town: An essential structure for the game, where a hero can find lots of ways to spend the time, money and resources. | 48 | - | ||
Trading Post | Trading Post: Enables visiting hero to trade resources the same way the Marketplace does. The trade rate is fixed and is equal to 5 marketplaces built. | Unlimited | 100 | |
Treasure Chest: A loot item which can offer: 32% - 1000 or 500 ; 32% - 1500 or 1000 ; 31% - 2000 or 1500 ; 5% - Treasure class artifact. |
Unlimited | 1500 | ||
Tree of Knowledge: Once increases the visiting hero's experience right to the next level either for free, for 2000 or for 10 . (The free level-up cannot be rejected). | 32 | 2500 | ||
University teaches visiting heroes four different secondary skills to basic level for 2000 per skill. | 32 | 2500 | ||
Wagon may give the first visiting hero: 10% - nothing; |
32 | 500 | ||
War Machine Factory: Enables visiting hero to buy: Ammo Cart for 500 , Ballista for 2500 First Aid Tent for 750 . |
Unlimited | 1500 | ||
Warrior's Tomb: Gives the first visiting hero: 30% - Treasure class artifact; 50% - Minor class artifact; 15% - Major class artifact; 5% - Relic class artifact. and -3 to Morale for the next battle. All the next visitors will get -3 morale. |
32 | 6000 | ||
Water Wheel: Gives a visiting hero 500 at the first week of the month and 1000 at the rest of the month once per week. | 32 | 750 | ||
Watering Hole: Gives the visiting heroes +400 movement points until the end of the day and +1 morale for the next battle. | Unlimited | 500 | ||
Whirlpool: transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack's creatures (but not the last one) unless he is wearing a Sea Captain's Hat. | Unlimited | - | ||
Windmill: gives a visiting hero 3-6 of random resource (except and ) once a week. | 32 | 2500 | ||
Witch Hut: will offer a hero a random Secondary skill if a skill slot is available. | 32 | 1500 |