Ballistics
Ballistics is a secondary skill, that gives the player manual control over the catapult in a Siege, increases the chances of hitting an intended wall and increases the chance of doing double damage. The castle walls as well as Drawbridge, Keep and Arrow Towers have 2 hitpoints (upon building castle standard walls are upgraded to fortified walls, which have 3 hitpoints). Additionally, at advanced and expert level of Ballistics catapults fire twice instead of just once.
Level | None | Basic | Adv. | Expert |
---|---|---|---|---|
Shots | 1 | 1 | 2 | 2 |
Chance to hit Keep (before all walls destroyed) | 5% | 7% | 7% | 10% |
Chance to hit Arrow Towers (before all walls destroyed) | 10% | 15% | 15% | 20% |
Chance to hit Drawbridge (before all walls destroyed) | 25% | 30% | 30% | 40% |
Chance to hit intended wall | 50% | 60% | 60% | 75% |
Chance for no damage | 10% | 0% | 0% | 0% |
Chance for 1 damage | 60% | 50% | 50% | 0% |
Chance for 2 damage | 30% | 50% | 50% | 100% |
Heroes with Ballistics as a starting skill:
- Olema the Heretic (basic)
- Theodorus the Wizard (basic)
- Uland the Druid (basic)
- Yog the Barbarian (basic)
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 8 (highest) |
Castle | Cleric | 4 (lowest) |
Rampart | Ranger | 4 (lowest) |
Rampart | Druid | 4 (lowest) |
Tower | Alchemist | 6 |
Tower | Wizard | 4 (lowest) |
Inferno | Demoniac | 7 |
Inferno | Heretic | 6 |
Necropolis | Death Knight | 7 |
Necropolis | Necromancer | 5 |
Dungeon | Overlord | 7 |
Dungeon | Warlock | 6 |
Stronghold | Barbarian | 8 (highest) |
Stronghold | Battle Mage | 6 |
Fortress | Beastmaster | 7 |
Fortress | Witch | 8 (highest) |
Conflux | Planeswalker | 8 (highest) |
Conflux | Elementalist | 4 (lowest) |
Cove | Captain | 5 |
Cove | Navigator | 2 (lowest) |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
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