Castle
is about the town type Castle. For the building, see Castle (structure)
The Castle town is a good alignment town type with knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
Structures
Castle specific buildings
Creature dwellings
Town costs
["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
Gold | 46000 | 29000 | 110000 |
Wood | 60 | 17 | 137 |
Ore | 50 | 22 | 122 |
Crystal | 12 | 17 | 47 |
Gems | 12 | 12 | 42 |
Mercury | 12 | 12 | 42 |
Sulfur | 12 | 12 | 42 |
Troop cost/week: 29580 Gold 6 Gems
Creatures
Heroes
Might Heroes (Knights)
The following Knights are the might heroes of the Castle town:
Magic Heroes (Clerics)
The following Clerics are the magic heroes of the Castle town:
Spells
- Level 1
- Level 2
- Level 3
- Level 4
Strengths and weaknesses
Strengths
- Overall powerful units
- Good variety of units including two Flyers (Griffins/Royal Griffins and Angels/Archangels) and two ranged units (Archers/Marksmen and Monks/Zealots).
- Easy to create fast moving heroes, with Griffins/Royal Griffins and Stable.
- Pikemans/Halberdiers are one of the best 1st tier units, second only to Centaurs.
Weaknesses
- The Mage Guild is limited to level 4.
- Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
Additional Information
- Alignment: Good
- Native Terrain: Grass
See also
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |